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Gambling Change Persons and Booth Cashiers vs Gambling Dealers

Side-by-side · O*NET · BLS · AI-exposure research · Anthropic Economic Index

A factual, source-backed comparison of Gambling Change Persons and Booth Cashiers and Gambling Dealers on the dimensions both occupations carry. Every figure is a position within an independent published dataset — not a verdict on which job is better, safer, or more “future-proof.”

Gambling Change Persons and Booth Cashiers Gambling Dealers
Median pay · BLS OEWS
$34,810
$33,280
Employment · BLS OEWS
21,930
82,980
AI exposure (percentile) · task overlap, not automation
47th pct
86th pct

At a glance

Dimension Gambling Change Persons and Booth Cashiers Gambling Dealers
Median pay $34,810 $33,280
Employment 21,930 82,980
Employment outlook (2024–34) · BLS projection Declining (-6.4%) Declining (-0.6%)
Annual openings · BLS projection 4,000 14,100
Typical education · O*NET Usually requires a high school diploma or GED, though some occupations may not. Usually requires a high school diploma or GED, though some occupations may not.
AI exposure · published exposure studies Moderate · 47th pct High · 86th pct
Global GenAI gradient · ILO ISCO-08 · via crosswalk 77th pct · 39% of tasks 83rd pct · 45% of tasks
Observed AI use · Anthropic Economic Index
Mostly remote-capable · Dingel–Neiman No Yes

Pay and employment are BLS OEWS estimates; outlook and openings are BLS 2024–2034 projections; AI exposure and observed-use figures come from separate research and reflect exposure and usage, not predictions that either job will disappear. Compare like with like.

Skills

Shared: Customer and Personal Service, Mathematics, Oral Comprehension, Oral Expression, Near Vision, Problem Sensitivity, Information Ordering, Speech Recognition, Reading Comprehension, Mathematical Reasoning, Number Facility, Speech Clarity, Active Listening, Speaking, Social Perceptiveness, Coordination, Service Orientation, Deductive Reasoning, Inductive Reasoning, Perceptual Speed, Arm-Hand Steadiness, Finger Dexterity, English Language, Mathematics, Critical Thinking, Monitoring, Category Flexibility, Selective Attention, Manual Dexterity, Far Vision, Public Safety and Security, Time Sharing.

Specific to Gambling Change Persons and Booth Cashiers

  • Written Comprehension
  • Complex Problem Solving
  • Written Expression
  • Writing
  • Judgment and Decision Making
  • Auditory Attention
  • Administrative
  • Computers and Electronics

Specific to Gambling Dealers

  • Administration and Management
  • Law and Government
  • Speed of Closure
  • Flexibility of Closure
  • Trunk Strength
  • Sales and Marketing
  • Persuasion
  • Instructing

Knowledge, skills & abilities O*NET rates as important for each occupation. “Shared” are common to both; the columns list what is distinctive to each (top by the order O*NET surfaces).

Tools & technology

Shared: Spreadsheet software .

Full profiles

This page is a summary. See the complete source-backed profile for Gambling Change Persons and Booth Cashiers or Gambling Dealers — tasks, the full skill graph, tools, work context, preparation, wages by percentile, industries, AI exposure and the AI work map.

More comparisons

Related occupations you can place side by side on the same sourced scale.

Sources for this page

Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.

Data compiled June 2, 2026. Figures are estimates, not advice.

Cite this page
Plain

Singulariki. "Gambling Change Persons and Booth Cashiers vs Gambling Dealers." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026. https://singulariki.com/compare/gambling-change-persons-and-booth-cashiers-vs-gambling-dealers

APA

Singulariki. (2026). Gambling Change Persons and Booth Cashiers vs Gambling Dealers. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/compare/gambling-change-persons-and-booth-cashiers-vs-gambling-dealers

BibTeX
@misc{singulariki-gambling-change-persons-and-booth-cashiers-vs-gambling-dealers,
  title  = {Gambling Change Persons and Booth Cashiers vs Gambling Dealers},
  author = {{Singulariki}},
  year   = {2026},
  note   = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026},
  url    = {https://singulariki.com/compare/gambling-change-persons-and-booth-cashiers-vs-gambling-dealers}
}

Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.