Compute gaming wins and losses.
Detailed work activity
Compute gaming wins and losses. is a detailed work activity in O*NET — a concrete unit of work shared across 3 occupations and seen in 3 occupation-specific tasks. It rolls up into the broader work activity Calculate financial data. in Estimating the Quantifiable Characteristics of Products, Events, or Information .
Detailed work activities are the most granular shared layer in O*NET's work-activity hierarchy (Generalized → Intermediate → Detailed → occupation-specific task). The figures below describe how this activity shows up across the economy and what independent studies measure about AI and this kind of work — not a prediction that the work will be automated.
AI exposure
Of the 3 tasks under this activity that the OpenAI / Eloundou “GPTs are GPTs” study rated, 3 (100%) are flagged as directly exposed to language models (E1) or exposed via model-powered tools (E2).
Exposure estimates overlap with model capabilities — whether a model could speed the task up — not whether the work will be done by software. Observed AI use is augmentation and assistance today, not jobs replaced.
Member tasks
Occupation-specific tasks O*NET maps to this detailed work activity, most important first.
- Calculate the value of chips won or lost by players. · Gambling Change Persons and Booth Cashiers · importance 4.8 · direct LLM exposure
- Compute amounts of players' wins or losses, or scan winning tickets presented by patrons to calculate the amount of money won. · Gambling Dealers · importance 4.6 · direct LLM exposure
- Compute and verify amounts won or lost, paying out winnings or referring patrons to workers, such as gaming cashiers, so that winnings can be collected. · Gambling and Sports Book Writers and Runners · importance 4.3 · exposure with tools
Occupations that perform this
Sources for this page
Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.
- O*NET 30.3 U.S. Department of Labor / National Center for O*NET Development
- “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130 OpenAI / academic
Data compiled June 2, 2026. Figures are estimates, not advice.
Cite this page
Singulariki. "Compute gaming wins and losses.." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026. https://singulariki.com/detailed-activities/compute-gaming-wins-and-losses
Singulariki. (2026). Compute gaming wins and losses.. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/detailed-activities/compute-gaming-wins-and-losses
@misc{singulariki-compute-gaming-wins-and-losses,
title = {Compute gaming wins and losses.},
author = {{Singulariki}},
year = {2026},
note = {O*NET 30.3; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026},
url = {https://singulariki.com/detailed-activities/compute-gaming-wins-and-losses}
} Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.