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Graphic Designers vs Video Game Designers

Side-by-side · O*NET · BLS · AI-exposure research · Anthropic Economic Index

A factual, source-backed comparison of Graphic Designers and Video Game Designers on the dimensions both occupations carry. Every figure is a position within an independent published dataset — not a verdict on which job is better, safer, or more “future-proof.”

Graphic Designers Video Game Designers
Median pay · BLS OEWS
$61,300
$98,090
Employment · BLS OEWS
214,260
111,400
AI exposure (percentile) · task overlap, not automation
75th pct
86th pct

At a glance

Dimension Graphic Designers Video Game Designers
Median pay $61,300 $98,090
Employment 214,260 111,400
Employment outlook (2024–34) · BLS projection About average (+2.1%) Growing fast (+7.0%)
Annual openings · BLS projection 20,000 9,100
Typical education · O*NET Most of these occupations require a four-year bachelor's degree, but some do not. Most of these occupations require a four-year bachelor's degree, but some do not.
AI exposure · published exposure studies High · 75th pct High · 86th pct
Global GenAI gradient · ILO ISCO-08 · via crosswalk 88th pct · 49% of tasks
Observed AI use · Anthropic Economic Index Augmentation-leaning (48.5%)
Mostly remote-capable · Dingel–Neiman Yes

Pay and employment are BLS OEWS estimates; outlook and openings are BLS 2024–2034 projections; AI exposure and observed-use figures come from separate research and reflect exposure and usage, not predictions that either job will disappear. Compare like with like.

Skills

Shared: Design, Computers and Electronics, Communications and Media, Originality, Fluency of Ideas, Near Vision, English Language, Active Listening, Written Comprehension, Oral Comprehension, Oral Expression, Written Expression, Speaking, Writing, Critical Thinking, Active Learning, Deductive Reasoning, Speech Recognition, Speech Clarity, Reading Comprehension, Social Perceptiveness, Coordination, Complex Problem Solving, Judgment and Decision Making, Time Management, Problem Sensitivity, Inductive Reasoning, Information Ordering, Visualization, Monitoring, Persuasion, Negotiation.

Specific to Graphic Designers

  • Fine Arts
  • Sales and Marketing
  • Customer and Personal Service
  • Production and Processing
  • Visual Color Discrimination
  • Service Orientation
  • Administration and Management
  • Category Flexibility

Specific to Video Game Designers

  • Programming
  • Systems Analysis
  • Selective Attention
  • Mathematics
  • Psychology
  • Systems Evaluation
  • Operations Analysis
  • Technology Design

Knowledge, skills & abilities O*NET rates as important for each occupation. “Shared” are common to both; the columns list what is distinctive to each (top by the order O*NET surfaces).

Tools & technology

Shared: Video creation and editing software , Graphics or photo imaging software , Web platform development software , Spreadsheet software , Office suite software , Presentation software , Operating system software , Enterprise application integration software , Word processing software , Object or component oriented development software , Data base user interface and query software , Electronic mail software , Project management software , Process mapping and design software , Development environment software .

Full profiles

This page is a summary. See the complete source-backed profile for Graphic Designers or Video Game Designers — tasks, the full skill graph, tools, work context, preparation, wages by percentile, industries, AI exposure and the AI work map.

More comparisons

Related occupations you can place side by side on the same sourced scale.

Sources for this page

Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.

Data compiled June 2, 2026. Figures are estimates, not advice.

Cite this page
Plain

Singulariki. "Graphic Designers vs Video Game Designers." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026. https://singulariki.com/compare/graphic-designers-vs-video-game-designers

APA

Singulariki. (2026). Graphic Designers vs Video Game Designers. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/compare/graphic-designers-vs-video-game-designers

BibTeX
@misc{singulariki-graphic-designers-vs-video-game-designers,
  title  = {Graphic Designers vs Video Game Designers},
  author = {{Singulariki}},
  year   = {2026},
  note   = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026},
  url    = {https://singulariki.com/compare/graphic-designers-vs-video-game-designers}
}

Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.