Create computer-generated graphics or animation.
Detailed work activity
Create computer-generated graphics or animation. is a detailed work activity in O*NET — a concrete unit of work shared across 6 occupations and seen in 12 occupation-specific tasks. It rolls up into the broader work activity Create visual designs or displays. in Thinking Creatively .
Detailed work activities are the most granular shared layer in O*NET's work-activity hierarchy (Generalized → Intermediate → Detailed → occupation-specific task). The figures below describe how this activity shows up across the economy and what independent studies measure about AI and this kind of work — not a prediction that the work will be automated.
AI exposure
Of the 12 tasks under this activity that the OpenAI / Eloundou “GPTs are GPTs” study rated, 12 (100%) are flagged as directly exposed to language models (E1) or exposed via model-powered tools (E2).
The Anthropic Economic Index observes real AI use on 7 of these tasks, with a mean mapped-usage share of 0.110% per task.
Exposure estimates overlap with model capabilities — whether a model could speed the task up — not whether the work will be done by software. Observed AI use is augmentation and assistance today, not jobs replaced.
Member tasks
Occupation-specific tasks O*NET maps to this detailed work activity, most important first.
- Manipulate and enhance scanned or digital images to create desired effects, using computers and specialized software. · Photographers · importance 4.7 · exposure with tools
- Use computer software to generate new images. · Graphic Designers · importance 4.5 · exposure with tools
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment. · Special Effects Artists and Animators · importance 4.5 · exposure with tools
- Set up and execute video transitions and special effects, such as fades, dissolves, cuts, keys, and supers, using computers to manipulate pictures as necessary. · Media Technical Directors/Managers · importance 4.2 · exposure with tools
- Program computerized graphic effects. · Film and Video Editors · importance 4.1 · direct LLM exposure
- Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques. · Special Effects Artists and Animators · importance 3.9 · exposure with tools
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs. · Special Effects Artists and Animators · importance 3.9 · exposure with tools
- Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows. · Special Effects Artists and Animators · importance 3.7 · exposure with tools
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion. · Special Effects Artists and Animators · importance 3.6 · exposure with tools
- Design graphics for studio productions. · Camera Operators, Television, Video, and Film · importance 3.4 · exposure with tools
- Produce still and animated graphics for on-air and taped portions of television news broadcasts, using electronic video equipment. · Graphic Designers · importance 3.0 · exposure with tools
- Use models to simulate the behavior of animated objects in the finished sequence. · Special Effects Artists and Animators · importance 2.7 · exposure with tools
Occupations that perform this
- Photographers
- Graphic Designers
- Special Effects Artists and Animators
- Media Technical Directors/Managers
- Film and Video Editors
- Camera Operators, Television, Video, and Film
Sources for this page
Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.
- O*NET 30.3 U.S. Department of Labor / National Center for O*NET Development
- Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27) Anthropic
- “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130 OpenAI / academic
Data compiled June 2, 2026. Figures are estimates, not advice.
Cite this page
Singulariki. "Create computer-generated graphics or animation.." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026. https://singulariki.com/detailed-activities/create-computer-generated-graphics-or-animation
Singulariki. (2026). Create computer-generated graphics or animation.. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/detailed-activities/create-computer-generated-graphics-or-animation
@misc{singulariki-create-computer-generated-graphics-or-animation,
title = {Create computer-generated graphics or animation.},
author = {{Singulariki}},
year = {2026},
note = {O*NET 30.3; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026},
url = {https://singulariki.com/detailed-activities/create-computer-generated-graphics-or-animation}
} Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.