Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
Work task
“Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.” is a core task performed by Video Game Designers. Among the occupation's 24 rated tasks, workers place it 18th by importance (#7 most important). About 95% of workers say it is relevant to their job.
This is a single occupation-specific task statement from O*NET. The figures below describe how central the task is to the job and what independent studies measure about AI and this kind of work — not a prediction that the task will be automated.
Work activities this task rolls up to
O*NET groups concrete tasks into broader work activities shared across many occupations.
AI exposure
The OpenAI / Eloundou “GPTs are GPTs” study rates this task E2. Exposure with tools — software built on top of a language model (not the model alone) could cut the time by at least half.
Exposure measures whether a model could meaningfully speed the task up — it is an estimate of overlap with model capabilities, not a measure of whether the work will be done by software. The study's intermediate score (β) for this task is 0.50. Automation potential label: T3.
Other tasks in this occupation
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product. · importance 4.7
- Devise missions, challenges, or puzzles to be encountered in game play. · importance 4.5
- Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise. · importance 4.5
- Solicit, obtain, and integrate feedback from design and technical staff into original game design. · importance 4.4
- Conduct regular design reviews throughout the game development process. · importance 4.4
- Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines. · importance 4.3
- Provide feedback to designers and other colleagues regarding game design features. · importance 4.2
- Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff. · importance 4.2
- Provide feedback to production staff regarding technical game qualities or adherence to original design. · importance 4.1
- Guide design discussions between development teams. · importance 4.0
- Create gameplay prototypes for presentation to creative and technical staff and management. · importance 4.0
- Present new game design concepts to management and technical colleagues, including artists, animators, and programmers. · importance 3.9
- Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision. · importance 3.9
- Prepare two-dimensional concept layouts or three-dimensional mock-ups. · importance 3.8
See all tasks on the Video Game Designers page.
Sources for this page
Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.
- O*NET 30.3 U.S. Department of Labor / National Center for O*NET Development
- “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130 OpenAI / academic
Data compiled June 2, 2026. Figures are estimates, not advice.
Cite this page
Singulariki. "Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026. https://singulariki.com/tasks/task-16216
Singulariki. (2026). Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/tasks/task-16216
@misc{singulariki-task-16216,
title = {Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.},
author = {{Singulariki}},
year = {2026},
note = {O*NET 30.3; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026},
url = {https://singulariki.com/tasks/task-16216}
} Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.