Skills it runs on
The capabilities O*NET rates most important for this occupation — the human ground the work is built on.
See all skills →Occupation · SOC 15-1255.01
Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.
Also called: Design Director · Designer · Game Designer · World Designer · Environmental Artist · Game Design Consultant · Gamemaster · Level Designer · Computer Game Designer · Computer Video Game Designer · Concept Artist · Content Creator
Job family: Computer and Mathematical Occupations
A source-stamped Markdown brief of this occupation — paste it into an agent, or fetch
/roles/role-15-1255-01/context.md directly.
A fast read on where AI already shows up in this occupation, where it stays a copilot, where humans remain in the loop, and what the labor market is doing. Built from observed Claude.ai conversations mapped to O*NET tasks and from published research — measures of usage and exposure, not advice or predictions that the job is going away.
The capabilities O*NET rates most important for this occupation — the human ground the work is built on.
See all skills →Independent published positions, read together — not a forecast.
95th-percentile task overlap — yet about 9,100 openings a year (+7% projected, BLS) . What exposure means →
What today's research says about this occupation's exposure to AI, how AI is actually being used in it, and where employment is headed. These are positions within published studies — measures of exposure and usage, not predictions that this job will disappear.
Each study uses its own scale, so the raw scores are not comparable across rows — the percentile (this job's rank among all U.S. occupations with data) is the comparable figure, and sizes the bars.
| Measure | Rank vs all occupations | Percentile | Score |
|---|---|---|---|
| LLM task exposure, γ (OpenAI / Eloundou) High | 95th | 1.0 | |
| AI assistant applicability (Microsoft) High | 86th | 0.3 |
OpenAI's exposure study scores tasks three ways: with a language model alone (α 0.3), with simple added tooling (β 0.7), and including AI-powered software (γ 1.0). Higher means more of the job's tasks could be done at least twice as fast — not that they will be automated away.
Among measured AI assistant conversations mapped to this occupation (Anthropic Economic Index, 2026-01-15), these task types came up most. These are shares of observed AI conversations — not shares of the job, of worker time, or of what could be automated.
| Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction. | 29.1% | |
| Consult with multiple stakeholders to define requirements and implement online features. | 20.0% | |
| Collaborate with artists to achieve appropriate visual style. | 2.3% | |
| Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff. | 0.6% | |
| Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines. | 0.4% |
Independent U.S. Bureau of Labor Statistics employment projection for 2024–2034 — a labor-market forecast, not an AI-impact forecast.
| Outlook | Growing fast · +7.0% by 2034 |
| Projected annual openings | 9,100 |
| Employment 2024 → 2034 | 128,900 → 137,900 |
“Annual openings” counts new jobs plus replacements for workers who leave the occupation, so it can be large even when growth is modest.
All 24 tasks O*NET lists for this occupation, ordered by importance. Each links to its own page with AI-exposure and observed-use detail.
O*NET importance rating, from 1 (not important) to 5 (extremely important).
| Design | 4.3 | |
| Computers and Electronics | 4.2 | |
| Communications and Media | 3.5 | |
| Mathematics | 3.3 | |
| Psychology | 3.3 | |
| English Language | 3.3 |
| Fluency of Ideas | 4.1 | |
| Written Comprehension | 4.0 | |
| Originality | 4.0 | |
| Near Vision | 4.0 | |
| Oral Comprehension | 3.9 | |
| Written Expression | 3.9 | |
| Information Ordering | 3.9 | |
| Oral Expression | 3.8 | |
| Problem Sensitivity | 3.8 | |
| Deductive Reasoning | 3.8 | |
| Inductive Reasoning | 3.8 | |
| Selective Attention | 3.4 | |
| Visualization | 3.3 | |
| Speech Recognition | 3.3 | |
| Speech Clarity | 3.1 |
| Programming | 4.0 | |
| Complex Problem Solving | 3.6 | |
| Judgment and Decision Making | 3.6 | |
| Systems Analysis | 3.4 | |
| Time Management | 3.4 | |
| Systems Evaluation | 3.3 | |
| Coordination | 3.1 | |
| Social Perceptiveness | 3.0 | |
| Persuasion | 3.0 | |
| Negotiation | 3.0 | |
| Operations Analysis | 3.0 | |
| Technology Design | 3.0 |
| Active Listening | 3.9 | |
| Reading Comprehension | 3.8 | |
| Critical Thinking | 3.8 | |
| Active Learning | 3.5 | |
| Writing | 3.3 | |
| Speaking | 3.1 | |
| Monitoring | 3.1 |
Skills employers ask for in job postings for this occupation (Lightcast), with whether each is a common or specialized skill.
Showing the top 40 of 51.
Showing the top 40 of 57.
How characteristic each condition is of the job, on O*NET's 1–5 context scale (higher = more present in day-to-day work). Each condition links to how it varies across all occupations.
What to study: Business, Management, Marketing, and Related Support Services , Communication, Journalism, and Related Programs , Computer and Information Sciences and Support Services , Multi/Interdisciplinary Studies , Visual and Performing Arts . Fields of study crosswalked to this occupation (NCES CIP–SOC), not a requirement.
Share of people in this occupation at each level of education.
| Bachelor's Degree | 55.0% | |
| High School Diploma | 15.0% | |
| Less than a High School Diploma | 10.0% | |
| Some College Courses | 10.0% | |
| Associate's Degree (or other 2-year degree) | 10.0% |
The interests and personal qualities O*NET associates with people who do this work.
| Artistic | 6.4 | |
| Investigative | 4.2 | |
| Enterprising | 3.9 | |
| Conventional | 3.9 | |
| Realistic | 2.8 |
| Creative Writing | 6.3 | |
| Applied Arts and Design | 6.3 | |
| Visual Arts | 5.8 | |
| Media | 5.6 | |
| Information Technology | 5.0 | |
| Management/Administration | 3.0 | |
| Mathematics/Statistics | 2.5 |
| Dependability | 5.0 | |
| Intellectual Curiosity | 4.0 | |
| Innovation | 3.0 | |
| Achievement Orientation | 3.0 |
U.S. · annual wages (BLS OEWS)
| 10th percentile | $47,840 |
| 25th percentile | $64,990 |
| Median (50th) | $98,090 |
| 75th percentile | $141,860 |
| 90th percentile | $192,180 |
| People employed | 111,400 |
Wages and employment are reported by BLS for the broader occupation group this specialty belongs to (SOC 15-1255), not for the specialty alone.
Where these workers are employed, by number of jobs (national, BLS OEWS). Pay shown is the occupation's national median, not industry-specific.
| Industry | Workers | National median pay |
|---|---|---|
| Information · Sector | 34,540 | $120,580 |
| Professional, Scientific, and Technical Services · Sector | 31,850 | $93,040 |
| Management of Companies and Enterprises · Sector | 6,190 | $108,200 |
| Finance and Insurance · Sector | 6,060 | $121,710 |
| Wholesale Trade · Sector | 5,900 | $86,990 |
| Administrative and Support and Waste Management and Remediation Services · Sector | 5,430 | $112,110 |
| Retail Trade · Sector | 5,130 | $69,280 |
| Manufacturing · Sector | 4,290 | $99,660 |
| Educational Services · Sector | 4,100 | $73,250 |
| Temporary Help Services · National industry | 2,730 | $127,410 |
| Other Services (except Public Administration) · Sector | 2,580 | $75,370 |
| Arts, Entertainment, and Recreation · Sector | 1,390 | $59,650 |
Industries where this occupation is far more common than in the economy as a whole. The location quotient is how many times more concentrated it is here (a value of 5 means five times its economy-wide share).
| Industry | Concentration | Workers |
|---|---|---|
| Information · Sector | 16.44× | 34,540 |
| Newspaper Publishers · National industry | 8.86× | 580 |
| Television Broadcasting Stations · National industry | 7.68× | 360 |
| Professional, Scientific, and Technical Services · Sector | 4.09× | 31,850 |
| Radio Broadcasting Stations · National industry | 3.47× | 130 |
| Management of Companies and Enterprises · Sector | 3.05× | 6,190 |
| Research and Development in the Social Sciences and Humanities · National industry | 2.96× | 130 |
| Theater Companies and Dinner Theaters · National industry | 2.29× | 120 |
Part of the Arts, Entertainment, & Design and Digital Technology career clusters.
Side-by-side comparisons place two occupations’ pay, preparation, skills, and AI exposure on the same page — same data, same scale, no forecast.
Options the data surfaces for Video Game Designers — not advice or a forecast. Each is a real cross-link you can follow into the evidence.
Capabilities this work builds that are used across many other occupations.
Occupations O*NET rates as related — the nearby moves on the map.
How people typically prepare for this work.
See where this work sits in the bigger picture.
Video Game Designers show 95th-percentile AI task overlap — and about 9,100 annual U.S. openings
Video Game Designers show 95th-percentile AI task overlap — and about 9,100 annual U.S. openings • Video Game Designers rank in the 95th percentile (High band) for AI task overlap across U.S. occupations — a measure of how much of the work today's AI can attempt, not how much is automated. (Eloundou et al. (GPTs are GPTs) + Felten AIOE) • The occupation is projected to see about 9,100 U.S. job openings per year (2024–34), counting growth and replacement — a labor-demand projection made independently of AI. (BLS Employment Projections 2024–34) • BLS projects employment to be growing fast (+7%) from 2024 to 2034. (BLS Employment Projections 2024–34) • Median annual pay is $98,090, across about 111,400 U.S. workers. (BLS OEWS (May 2024)) Source: Singulariki — "Video Game Designers". https://singulariki.com/roles/role-15-1255-01 Note: AI task overlap measures what today's AI can attempt, not automation, job loss, or a forecast.
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Every line is built only from figures this page already shows and cites. AI task overlap means what today's AI can attempt — not automation, job loss, or a forecast.
Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.
Data compiled June 2, 2026. Figures are estimates, not advice.
Singulariki. "Video Game Designers." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026. https://singulariki.com/roles/role-15-1255-01
Singulariki. (2026). Video Game Designers. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/roles/role-15-1255-01
@misc{singulariki-role-15-1255-01,
title = {Video Game Designers},
author = {{Singulariki}},
year = {2026},
note = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026},
url = {https://singulariki.com/roles/role-15-1255-01}
} Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.