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Video Game Designers

Occupation · SOC 15-1255.01

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Also called: Design Director · Designer · Game Designer · World Designer · Environmental Artist · Game Design Consultant · Gamemaster · Level Designer · Computer Game Designer · Computer Video Game Designer · Concept Artist · Content Creator

Job family: Computer and Mathematical Occupations

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AI work map

A fast read on where AI already shows up in this occupation, where it stays a copilot, where humans remain in the loop, and what the labor market is doing. Built from observed Claude.ai conversations mapped to O*NET tasks and from published research — measures of usage and exposure, not advice or predictions that the job is going away.

95th-percentile task overlap — yet about 9,100 openings a year (+7% projected, BLS) . What exposure means →

AI & job outlook

What today's research says about this occupation's exposure to AI, how AI is actually being used in it, and where employment is headed. These are positions within published studies — measures of exposure and usage, not predictions that this job will disappear.

Exposure to current AI

Each study uses its own scale, so the raw scores are not comparable across rows — the percentile (this job's rank among all U.S. occupations with data) is the comparable figure, and sizes the bars.

Measure Rank vs all occupations Percentile Score
LLM task exposure, γ (OpenAI / Eloundou) High 95th 1.0
AI assistant applicability (Microsoft) High 86th 0.3

OpenAI's exposure study scores tasks three ways: with a language model alone (α 0.3), with simple added tooling (β 0.7), and including AI-powered software (γ 1.0). Higher means more of the job's tasks could be done at least twice as fast — not that they will be automated away.

How AI is actually used in this job

Among measured AI assistant conversations mapped to this occupation (Anthropic Economic Index, 2026-01-15), these task types came up most. These are shares of observed AI conversations — not shares of the job, of worker time, or of what could be automated.

Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction. 29.1%
Consult with multiple stakeholders to define requirements and implement online features. 20.0%
Collaborate with artists to achieve appropriate visual style. 2.3%
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff. 0.6%
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines. 0.4%

Job outlook

Independent U.S. Bureau of Labor Statistics employment projection for 2024–2034 — a labor-market forecast, not an AI-impact forecast.

Outlook Growing fast · +7.0% by 2034
Projected annual openings 9,100
Employment 2024 → 2034 128,900 → 137,900

“Annual openings” counts new jobs plus replacements for workers who leave the occupation, so it can be large even when growth is modest.

Tasks

All 24 tasks O*NET lists for this occupation, ordered by importance. Each links to its own page with AI-exposure and observed-use detail.

Work activities

Knowledge, skills & abilities

O*NET importance rating, from 1 (not important) to 5 (extremely important).

Knowledge

Design 4.3
Computers and Electronics 4.2
Communications and Media 3.5
Mathematics 3.3
Psychology 3.3
English Language 3.3

Abilities

Fluency of Ideas 4.1
Written Comprehension 4.0
Originality 4.0
Near Vision 4.0
Oral Comprehension 3.9
Written Expression 3.9
Information Ordering 3.9
Oral Expression 3.8
Problem Sensitivity 3.8
Deductive Reasoning 3.8
Inductive Reasoning 3.8
Selective Attention 3.4
Visualization 3.3
Speech Recognition 3.3
Speech Clarity 3.1

Transferable skills

Programming 4.0
Complex Problem Solving 3.6
Judgment and Decision Making 3.6
Systems Analysis 3.4
Time Management 3.4
Systems Evaluation 3.3
Coordination 3.1
Social Perceptiveness 3.0
Persuasion 3.0
Negotiation 3.0
Operations Analysis 3.0
Technology Design 3.0

Essential skills

Active Listening 3.9
Reading Comprehension 3.8
Critical Thinking 3.8
Active Learning 3.5
Writing 3.3
Speaking 3.1
Monitoring 3.1

Skills in demand

Skills employers ask for in job postings for this occupation (Lightcast), with whether each is a common or specialized skill.

Showing the top 40 of 51.

Tools & technology

Example Category
Adobe Photoshop Graphics or photo imaging software Hot technology In demand
C# Object or component oriented development software Hot technology In demand
C++ Object or component oriented development software Hot technology In demand
Python Object or component oriented development software Hot technology In demand
Adobe After Effects Video creation and editing software Hot technology
Adobe Creative Cloud software Graphics or photo imaging software Hot technology
Adobe Illustrator Graphics or photo imaging software Hot technology
Atlassian JIRA Project management software Hot technology
C Development environment software Hot technology
Extensible markup language XML Enterprise application integration software Hot technology
Git File versioning software Hot technology
Hypertext markup language HTML Web platform development software Hot technology
JavaScript Web platform development software Hot technology
Linux Operating system software Hot technology
Microsoft Excel Spreadsheet software Hot technology
Microsoft Office software Office suite software Hot technology
Microsoft Outlook Electronic mail software Hot technology
Microsoft PowerPoint Presentation software Hot technology
Microsoft Project Project management software Hot technology
Microsoft SQL Server Data base user interface and query software Hot technology
Microsoft Visio Process mapping and design software Hot technology
Microsoft Visual Studio Development environment software Hot technology
Microsoft Windows Operating system software Hot technology
Microsoft Word Word processing software Hot technology
MySQL Data base management system software Hot technology
Oracle Java Object or component oriented development software Hot technology
Perl Object or component oriented development software Hot technology
PHP Web platform development software Hot technology
Structured query language SQL Data base user interface and query software Hot technology
TypeScript Object or component oriented development software Hot technology
Autodesk Maya Graphics or photo imaging software In demand
Unity Technologies Unity Development environment software In demand
Unreal Technology Unreal Engine Development environment software In demand
3D graphic design software Graphics or photo imaging software
Adobe ActionScript Development environment software
Advanced business application programming ABAP Object or component oriented development software
Autodesk 3ds Max Video creation and editing software
Autodesk Scaleform Development environment software
Balsamiq Studios Balsamiq Mockups Graphics or photo imaging software
Blackboard software Data base user interface and query software

Showing the top 40 of 57.

Work context

How characteristic each condition is of the job, on O*NET's 1–5 context scale (higher = more present in day-to-day work). Each condition links to how it varies across all occupations.

E-Mail 5.0
Spend Time Sitting 4.8
Work With or Contribute to a Work Group or Team 4.8
Indoors, Environmentally Controlled 4.8
Face-to-Face Discussions with Individuals and Within Teams 4.7
Level of Competition 4.3
Contact With Others 4.0
Spend Time Making Repetitive Motions 4.0
Determine Tasks, Priorities and Goals 4.0
Time Pressure 4.0
Freedom to Make Decisions 4.0
Coordinate or Lead Others in Accomplishing Work Activities 3.9
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls 3.9
Impact of Decisions on Co-workers or Company Results 3.5
Importance of Repeating Same Tasks 3.4
Telephone Conversations 3.3
Importance of Being Exact or Accurate 3.2
Work Outcomes and Results of Other Workers 3.1
Frequency of Decision Making 3.1
Physical Proximity 3.0
Conflict Situations 2.8
Public Speaking 2.4
Written Letters and Memos 2.2
Exposed to Sounds, Noise Levels that are Distracting or Uncomfortable 2.1
Consequence of Error 2.1
Deal With External Customers or the Public in General 2.0
Dealing With Unpleasant, Angry, or Discourteous People 2.0
Degree of Automation 1.8
Spend Time Standing 1.5
Health and Safety of Other Workers 1.4
Exposed to Extremely Bright or Inadequate Lighting Conditions 1.3
Spend Time Walking or Running 1.2
Outdoors, Exposed to All Weather Conditions 1.1
In an Enclosed Vehicle or Operate Enclosed Equipment 1.1
Indoors, Not Environmentally Controlled 1.1
Outdoors, Under Cover 1.1
Exposed to Cramped Work Space, Awkward Positions 1.1
Pace Determined by Speed of Equipment 1.1
Dealing with Violent or Physically Aggressive People 1.1
In an Open Vehicle or Operating Equipment 1.1

How to get in

Job zone
Zone 4 — Job Zone Four: Considerable Preparation Needed
Education
Most of these occupations require a four-year bachelor's degree, but some do not.
Typical entry-level education
Bachelor's degree · BLS, the typical path — not a requirement
Related experience
A considerable amount of work-related skill, knowledge, or experience is needed for these occupations. For example, an accountant must complete four years of college and work for several years in accounting to be considered qualified.
Preparation level
SVP (7.0 to < 8.0) — total schooling plus on-the-job experience.

What to study: Business, Management, Marketing, and Related Support Services , Communication, Journalism, and Related Programs , Computer and Information Sciences and Support Services , Multi/Interdisciplinary Studies , Visual and Performing Arts . Fields of study crosswalked to this occupation (NCES CIP–SOC), not a requirement.

Education of current workers

Share of people in this occupation at each level of education.

Bachelor's Degree 55.0%
High School Diploma 15.0%
Less than a High School Diploma 10.0%
Some College Courses 10.0%
Associate's Degree (or other 2-year degree) 10.0%

Interests & work styles

The interests and personal qualities O*NET associates with people who do this work.

Career interests (Holland / RIASEC)

Artistic 6.4
Investigative 4.2
Enterprising 3.9
Conventional 3.9
Realistic 2.8

Interest areas

Creative Writing 6.3
Applied Arts and Design 6.3
Visual Arts 5.8
Media 5.6
Information Technology 5.0
Management/Administration 3.0
Mathematics/Statistics 2.5

Work styles

Dependability 5.0
Intellectual Curiosity 4.0
Innovation 3.0
Achievement Orientation 3.0

Wages & employment

U.S. · annual wages (BLS OEWS)

$48k10th$65k25th$98kMedian$142k75th$192k90th
Annual wages by percentile — U.S. (BLS OEWS). The light band spans the 10th–90th percentile; the darker band is the middle half (25th–75th); the line is the median.
129k2024138k2034 (proj.)+7.0% · Growing fast
Projected U.S. employment, 2024–2034 (BLS Employment Projections). A labor-market forecast for the occupation, not an AI-impact forecast.
10th percentile $47,840
25th percentile $64,990
Median (50th) $98,090
75th percentile $141,860
90th percentile $192,180
People employed 111,400

Wages and employment are reported by BLS for the broader occupation group this specialty belongs to (SOC 15-1255), not for the specialty alone.

Industries that employ this occupation

Where these workers are employed, by number of jobs (national, BLS OEWS). Pay shown is the occupation's national median, not industry-specific.

Industry Workers National median pay
Information · Sector 34,540 $120,580
Professional, Scientific, and Technical Services · Sector 31,850 $93,040
Management of Companies and Enterprises · Sector 6,190 $108,200
Finance and Insurance · Sector 6,060 $121,710
Wholesale Trade · Sector 5,900 $86,990
Administrative and Support and Waste Management and Remediation Services · Sector 5,430 $112,110
Retail Trade · Sector 5,130 $69,280
Manufacturing · Sector 4,290 $99,660
Educational Services · Sector 4,100 $73,250
Temporary Help Services · National industry 2,730 $127,410
Other Services (except Public Administration) · Sector 2,580 $75,370
Arts, Entertainment, and Recreation · Sector 1,390 $59,650

Where this work is most concentrated

Industries where this occupation is far more common than in the economy as a whole. The location quotient is how many times more concentrated it is here (a value of 5 means five times its economy-wide share).

Industry Concentration Workers
Information · Sector 16.44× 34,540
Newspaper Publishers · National industry 8.86× 580
Television Broadcasting Stations · National industry 7.68× 360
Professional, Scientific, and Technical Services · Sector 4.09× 31,850
Radio Broadcasting Stations · National industry 3.47× 130
Management of Companies and Enterprises · Sector 3.05× 6,190
Research and Development in the Social Sciences and Humanities · National industry 2.96× 130
Theater Companies and Dinner Theaters · National industry 2.29× 120

Part of the Arts, Entertainment, & Design and Digital Technology career clusters.

Exposure quadrant: AI task-overlap percentile vs Median pay Video Game Designers sits at the 95th percentile of AI task-overlap and the 81st percentile of median pay, placed here against 12 adjacent occupations on the same two axes. Lower overlap · higher pay Higher overlap · higher pay Higher overlap · lower pay Lower overlap · lower pay Video Game Designers Producers and Directors Film and Video Editors Graphic Designers Art Directors Desktop Publishers Computer Hardware Engineers Web Developers AI task-overlap percentile → ↑ Median pay
AI task-overlap percentile (horizontal) vs. median-pay percentile (vertical), across all scored occupations. This occupation is highlighted; related occupations are plotted alongside it. Overlap measures shared tasks with AI, not automation.

Side-by-side comparisons place two occupations’ pay, preparation, skills, and AI exposure on the same page — same data, same scale, no forecast.

What you can do with this

Options the data surfaces for Video Game Designers — not advice or a forecast. Each is a real cross-link you can follow into the evidence.

Write a report on thisheadline · factoids · citation

Video Game Designers show 95th-percentile AI task overlap — and about 9,100 annual U.S. openings

  • Video Game Designers rank in the 95th percentile (High band) for AI task overlap across U.S. occupations — a measure of how much of the work today's AI can attempt, not how much is automated.Eloundou et al. (GPTs are GPTs) + Felten AIOE
  • The occupation is projected to see about 9,100 U.S. job openings per year (2024–34), counting growth and replacement — a labor-demand projection made independently of AI.BLS Employment Projections 2024–34
  • BLS projects employment to be growing fast (+7%) from 2024 to 2034.BLS Employment Projections 2024–34
  • Median annual pay is $98,090, across about 111,400 U.S. workers.BLS OEWS (May 2024)
Copy the whole kit
Video Game Designers show 95th-percentile AI task overlap — and about 9,100 annual U.S. openings

• Video Game Designers rank in the 95th percentile (High band) for AI task overlap across U.S. occupations — a measure of how much of the work today's AI can attempt, not how much is automated. (Eloundou et al. (GPTs are GPTs) + Felten AIOE)
• The occupation is projected to see about 9,100 U.S. job openings per year (2024–34), counting growth and replacement — a labor-demand projection made independently of AI. (BLS Employment Projections 2024–34)
• BLS projects employment to be growing fast (+7%) from 2024 to 2034. (BLS Employment Projections 2024–34)
• Median annual pay is $98,090, across about 111,400 U.S. workers. (BLS OEWS (May 2024))

Source: Singulariki — "Video Game Designers". https://singulariki.com/roles/role-15-1255-01
Note: AI task overlap measures what today's AI can attempt, not automation, job loss, or a forecast.

AssetsShare imageMethodology & sourcesPress & newsroomThe newsroom

Every line is built only from figures this page already shows and cites. AI task overlap means what today's AI can attempt — not automation, job loss, or a forecast.

Sources for this page

Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.

Data compiled June 2, 2026. Figures are estimates, not advice.

Cite this page
Plain

Singulariki. "Video Game Designers." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026. https://singulariki.com/roles/role-15-1255-01

APA

Singulariki. (2026). Video Game Designers. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/roles/role-15-1255-01

BibTeX
@misc{singulariki-role-15-1255-01,
  title  = {Video Game Designers},
  author = {{Singulariki}},
  year   = {2026},
  note   = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026},
  url    = {https://singulariki.com/roles/role-15-1255-01}
}

Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.

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