Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
Work task
“Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.” is a core task performed by Video Game Designers. Among the occupation's 24 rated tasks, workers place it 4th by importance (#21 most important). About 100% of workers say it is relevant to their job.
This is a single occupation-specific task statement from O*NET. The figures below describe how central the task is to the job and what independent studies measure about AI and this kind of work — not a prediction that the task will be automated.
Work activities this task rolls up to
O*NET groups concrete tasks into broader work activities shared across many occupations.
AI exposure
The OpenAI / Eloundou “GPTs are GPTs” study rates this task E2. Exposure with tools — software built on top of a language model (not the model alone) could cut the time by at least half.
Exposure measures whether a model could meaningfully speed the task up — it is an estimate of overlap with model capabilities, not a measure of whether the work will be done by software. The study's intermediate score (β) for this task is 0.50. Automation potential label: T2.
How AI is actually used on this kind of task
The Anthropic Economic Index observes how people actually use AI on tasks like this one across millions of real conversations.
- 0.29% share of AI-use records mapped to this task
- 28% of that use is work-related
- Most common interaction: task iteration
- Average autonomy of the AI: 3.7 (1–5; higher = more autonomous)
- 79% of interactions still needed a human in the loop
Observed AI use describes people choosing to use AI as a tool on this kind of task today. It is augmentation and assistance, not a measure of jobs replaced.
Working with AI vs. handing it off
Of the AI conversations mapped to this task, the split between people working alongside AI and people delegating the task to it.
How people interact with AI on this task
| Interaction pattern | Share | % | What it means |
|---|---|---|---|
| task iteration | 39% | you and AI go back and forth on the work | |
| directive | 34% | you give the instruction; AI produces a finished result | |
| learning | 15% | you ask AI to explain or teach you | |
| feedback loop | 8% | AI does it, then adjusts from your feedback | |
| validation | 2% | you do the work; AI checks it |
Other tasks in this occupation
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product. · importance 4.7
- Devise missions, challenges, or puzzles to be encountered in game play. · importance 4.5
- Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise. · importance 4.5
- Solicit, obtain, and integrate feedback from design and technical staff into original game design. · importance 4.4
- Conduct regular design reviews throughout the game development process. · importance 4.4
- Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines. · importance 4.3
- Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices. · importance 4.2
- Provide feedback to designers and other colleagues regarding game design features. · importance 4.2
- Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff. · importance 4.2
- Provide feedback to production staff regarding technical game qualities or adherence to original design. · importance 4.1
- Guide design discussions between development teams. · importance 4.0
- Create gameplay prototypes for presentation to creative and technical staff and management. · importance 4.0
- Present new game design concepts to management and technical colleagues, including artists, animators, and programmers. · importance 3.9
- Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision. · importance 3.9
See all tasks on the Video Game Designers page.
Sources for this page
Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.
- O*NET 30.3 U.S. Department of Labor / National Center for O*NET Development
- Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27) Anthropic
- “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130 OpenAI / academic
Data compiled June 2, 2026. Figures are estimates, not advice.
Cite this page
Singulariki. "Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026. https://singulariki.com/tasks/task-16210
Singulariki. (2026). Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/tasks/task-16210
@misc{singulariki-task-16210,
title = {Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.},
author = {{Singulariki}},
year = {2026},
note = {O*NET 30.3; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026},
url = {https://singulariki.com/tasks/task-16210}
} Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.