Develop artistic or design concepts for decoration, exhibition, or commercial purposes.
Detailed work activity
Develop artistic or design concepts for decoration, exhibition, or commercial purposes. is a detailed work activity in O*NET — a concrete unit of work shared across 12 occupations and seen in 20 occupation-specific tasks. It rolls up into the broader work activity Create artistic designs or performances. in Thinking Creatively .
Detailed work activities are the most granular shared layer in O*NET's work-activity hierarchy (Generalized → Intermediate → Detailed → occupation-specific task). The figures below describe how this activity shows up across the economy and what independent studies measure about AI and this kind of work — not a prediction that the work will be automated.
AI exposure
Of the 20 tasks under this activity that the OpenAI / Eloundou “GPTs are GPTs” study rated, 19 (95%) are flagged as directly exposed to language models (E1) or exposed via model-powered tools (E2).
The Anthropic Economic Index observes real AI use on 9 of these tasks, with a mean mapped-usage share of 0.019% per task.
Exposure estimates overlap with model capabilities — whether a model could speed the task up — not whether the work will be done by software. Observed AI use is augmentation and assistance today, not jobs replaced.
Member tasks
Occupation-specific tasks O*NET maps to this detailed work activity, most important first.
- Develop set designs, based on evaluation of scripts, budgets, research information, and available locations. · Set and Exhibit Designers · importance 4.9 · exposure with tools
- Develop concepts or creative ideas for craft objects. · Craft Artists · importance 4.6 · exposure with tools
- Plan arrangement according to client's requirements, using knowledge of design and properties of materials, or select appropriate standard design pattern. · Floral Designers · importance 4.4 · no direct exposure
- Modify and refine designs, using working models, to conform with customer specifications, production limitations, or changes in design trends. · Commercial and Industrial Designers · importance 4.3 · exposure with tools
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television. · Special Effects Artists and Animators · importance 4.3 · exposure with tools
- Examine sample garments on and off models, modifying designs to achieve desired effects. · Fashion Designers · importance 4.3 · exposure with tools
- Integrate and develop visual elements, such as line, space, mass, color, and perspective, to produce desired effects, such as the illustration of ideas, emotions, or moods. · Fine Artists, Including Painters, Sculptors, and Illustrators · importance 4.3 · exposure with tools
- Design spaces to display pottery for sale. · Potters, Manufacturing · importance 4.2 · exposure with tools
- Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs. · Fashion Designers · importance 4.0 · exposure with tools
- Create and change in-store and window displays, designs, and looks to enhance a shop's image. · Floral Designers · importance 3.9 · exposure with tools
- Develop ideas or plans for merchandise displays or window decorations. · Merchandise Displayers and Window Trimmers · importance 3.9 · exposure with tools
- Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques. · Special Effects Artists and Animators · importance 3.9 · exposure with tools
- Conceptualize and help design interfaces for multimedia games, products, and devices. · Art Directors · importance 3.9 · exposure with tools
- Examine objects to be included in exhibits to plan where and how to display them. · Set and Exhibit Designers · importance 3.8 · exposure with tools
- Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. · Fashion Designers · importance 3.6 · exposure with tools
- Design sets, lighting, costumes, and other artistic elements of productions, in collaboration with cast members. · Choreographers · importance 3.6 · exposure with tools
- Coordinate the look and function of product lines. · Commercial and Industrial Designers · importance 3.6 · exposure with tools
- Adapt other designers' ideas for the mass market. · Fashion Designers · importance 3.5 · exposure with tools
- Design and produce displays and materials that can be used to decorate windows, interior displays, or event locations, such as streets and fairgrounds. · Set and Exhibit Designers · importance 3.0 · exposure with tools
- Plan and design interior environments for boats, planes, buses, trains, and other enclosed spaces. · Interior Designers · importance 2.5 · exposure with tools
Occupations that perform this
- Set and Exhibit Designers
- Craft Artists
- Floral Designers
- Commercial and Industrial Designers
- Special Effects Artists and Animators
- Fashion Designers
- Fine Artists, Including Painters, Sculptors, and Illustrators
- Potters, Manufacturing
- Merchandise Displayers and Window Trimmers
- Art Directors
- Choreographers
- Interior Designers
Sources for this page
Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.
- O*NET 30.3 U.S. Department of Labor / National Center for O*NET Development
- Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27) Anthropic
- “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130 OpenAI / academic
Data compiled June 2, 2026. Figures are estimates, not advice.
Cite this page
Singulariki. "Develop artistic or design concepts for decoration, exhibition, or commercial purposes.." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026. https://singulariki.com/detailed-activities/develop-artistic-or-design-concepts-for-decoration-exhibition-or-commercial-purposes
Singulariki. (2026). Develop artistic or design concepts for decoration, exhibition, or commercial purposes.. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/detailed-activities/develop-artistic-or-design-concepts-for-decoration-exhibition-or-commercial-purposes
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title = {Develop artistic or design concepts for decoration, exhibition, or commercial purposes.},
author = {{Singulariki}},
year = {2026},
note = {O*NET 30.3; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130. Accessed June 7, 2026},
url = {https://singulariki.com/detailed-activities/develop-artistic-or-design-concepts-for-decoration-exhibition-or-commercial-purposes}
} Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.