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Singulariki

Fashion Designers

Occupation · SOC 27-1022.00

Design clothing and accessories. Create original designs or adapt fashion trends.

Also called: Apparel Designer · Costume Designer · Designer · Fashion Designer · Apparel and Accessories Designer · Fashion Design Contractor · Fashion Graphic Designer · Fashion Stylist · Handbag Designer · Product Developer · Accessories Designer · Apparel Accessories Specialist

Job family: Arts, Design, Entertainment, Sports, and Media Occupations

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Download .md

A source-stamped Markdown brief of this occupation — paste it into an agent, or fetch /roles/role-27-1022-00/context.md directly.

AI work map

A fast read on where AI already shows up in this occupation, where it stays a copilot, where humans remain in the loop, and what the labor market is doing. Built from observed Claude.ai conversations mapped to O*NET tasks and from published research — measures of usage and exposure, not advice or predictions that the job is going away.

Often handed to AI

Task areas most often handled directively in observed AI conversations — candidates to delegate with light review.

  • Read scripts and consult directors and other production staff to develop design concepts and plan productions. · 1.2%
See how AI is used here →

Use as a copilot

Task areas where people work with AI — iterating, learning, or checking — staying in the loop rather than handing the task off.

  • Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements. · 0.6%
  • Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. · 0.5%
See collaboration patterns →

Keep a human in the loop

Task areas where a human was still judged necessary in a large share of observed conversations — not a safety ruling, an observed-need signal.

  • Read scripts and consult directors and other production staff to develop design concepts and plan productions. · 94.8% need a human
  • Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. · 93.5% need a human
  • Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements. · 85.7% need a human
See the boundary tasks →

70th-percentile task overlap — yet about 2,300 openings a year (+2% projected, BLS), and observed AI use leans 4509% copilot, not hand-off (AEI) . What exposure means →

AI & job outlook

What today's research says about this occupation's exposure to AI, how AI is actually being used in it, and where employment is headed. These are positions within published studies — measures of exposure and usage, not predictions that this job will disappear.

Exposure to current AI

Each study uses its own scale, so the raw scores are not comparable across rows — the percentile (this job's rank among all U.S. occupations with data) is the comparable figure, and sizes the bars.

Measure Rank vs all occupations Percentile Score
Overall AI exposure (Felten et al.) Moderate 62nd 0.6
LLM task exposure, γ (OpenAI / Eloundou) Moderate 63rd 0.8
AI assistant applicability (Microsoft) High 84th 0.3

OpenAI's exposure study scores tasks three ways: with a language model alone (α 0.0), with simple added tooling (β 0.4), and including AI-powered software (γ 0.8). Higher means more of the job's tasks could be done at least twice as fast — not that they will be automated away.

Most of this job's tasks can be done remotely (Dingel–Neiman), which tends to track with higher digital and AI exposure.

Historical automation estimate (2013)

A pre-LLM (2013) estimate of how automatable this job is by computerization and robotics. Shown for historical context only — it is not part of any current AI ranking.

Frey–Osborne probability 0.0 · 15th percentile among occupations · Low

How AI is actually used in this job

Among measured AI assistant conversations mapped to this occupation (Anthropic Economic Index, 2026-01-15), these task types came up most. These are shares of observed AI conversations — not shares of the job, of worker time, or of what could be automated.

Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. 1.1%
Read scripts and consult directors and other production staff to develop design concepts and plan productions. 1.1%
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements. 0.6%
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status. 0.5%
Visit textile showrooms to keep up-to-date on the latest fabrics. 0.5%

Job outlook

Independent U.S. Bureau of Labor Statistics employment projection for 2024–2034 — a labor-market forecast, not an AI-impact forecast.

Outlook About average · +2.0% by 2034
Projected annual openings 2,300
Employment 2024 → 2034 25,700 → 26,200

“Annual openings” counts new jobs plus replacements for workers who leave the occupation, so it can be large even when growth is modest.

Where this work sits on the global GenAI gradient

The ILO's 2025 global study scores generative-AI exposure on the international ISCO-08 occupation system, not US SOC. Bridged through the published (and approximate, many-to-many) IBS O*NET-SOC ↔ ISCO-08 crosswalk, this US occupation corresponds to the international occupation below. Exposure here means how much of the work's tasks today's AI can attempt — task overlap, not automation, adoption, or jobs lost.

35% mean task exposure (2025)
65th percentile of 427 placed occupations
−3 pts shift 2023 → 2025
International occupation (ISCO-08) Task exposure (2025) Most tasks fall in
Product and Garment Designers · 2163 35% Minimal

Read the whole six-band gradient on the GenAI exposure gradient page. The crosswalk is approximate: a US occupation can map to several international ones, and the ILO scores describe the international occupation, not this exact US role.

Working with AI in this job

How people actually apply AI to this occupation's tasks, from Claude.ai (Free and Pro) conversations in the Anthropic Economic Index, 2026-01-15. This is one AI assistant's consumer sample — not all AI, not the whole workforce. Autonomy and the collaboration mix are model-rated estimates; figures below the sample floor are hidden.

Augmentation vs. automation 45.1% working with AI · 38.4% handed to AI
Most common way people use AI here Iteration · you and AI go back and forth
Typical AI autonomy 4.0 / 5 · higher = AI acts more independently
Used for work (vs. personal / coursework) 30.8%

What people delegate to AI

The role's most common tasks in AI conversations, each tagged with how people work with the AI on it. “Usage” is the share of observed conversations, not of the job.

Task How Usage
Read scripts and consult directors and other production staff to develop design concepts and plan productions. Directive 1.2%
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements. Iteration 0.6%
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. Iteration 0.5%

Where a human is still needed

Tasks where the model most often judged that a person remained necessary — a useful read on the current boundary, not a guarantee.

Read scripts and consult directors and other production staff to develop design concepts and plan productions. 94.8%
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. 93.5%
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements. 85.7%

What people most often hand AI here

Example prompts phrased from the tasks people most often delegate to AI in this occupation (Anthropic Economic Index). Each shows the underlying measured task and its share of observed AI use. They are suggested phrasings of real tasks — starting points, not endorsed instructions.

  • Help me read scripts and consult directors and other production staff to develop design concepts and plan productions.

    From: Read scripts and consult directors and other production staff to develop design concepts and plan productions. · 1.2% of measured AI use · directive

  • Help me sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.

    From: Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements. · 0.6% of measured AI use · task iteration

  • Help me design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.

    From: Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. · 0.5% of measured AI use · task iteration

Tasks

All 20 tasks O*NET lists for this occupation, ordered by importance. Each links to its own page with AI-exposure and observed-use detail.

Work activities

Knowledge, skills & abilities

O*NET importance rating, from 1 (not important) to 5 (extremely important).

Knowledge

Design 4.4
Computers and Electronics 3.4
Production and Processing 3.3
Sales and Marketing 3.2
English Language 3.1

Abilities

Originality 4.3
Written Comprehension 3.9
Oral Expression 3.9
Fluency of Ideas 3.9
Oral Comprehension 3.8
Visualization 3.8
Near Vision 3.8
Visual Color Discrimination 3.8
Speech Recognition 3.8
Written Expression 3.6
Problem Sensitivity 3.6
Deductive Reasoning 3.6
Category Flexibility 3.6
Inductive Reasoning 3.5
Speech Clarity 3.4
Information Ordering 3.1

Essential skills

Active Listening 3.9
Speaking 3.9
Critical Thinking 3.9
Active Learning 3.8
Reading Comprehension 3.6
Monitoring 3.5
Writing 3.4
Learning Strategies 3.1

Transferable skills

Social Perceptiveness 3.8
Coordination 3.8
Judgment and Decision Making 3.8
Time Management 3.8
Persuasion 3.6
Negotiation 3.6
Complex Problem Solving 3.6
Instructing 3.5
Service Orientation 3.5
Management of Personnel Resources 3.5
Operations Analysis 3.3

Skills in demand

Skills employers ask for in job postings for this occupation (Lightcast), with whether each is a common or specialized skill.

Showing the top 40 of 44.

Tools & technology

Example Category
Adobe Creative Cloud software Graphics or photo imaging software Hot technology In demand
Adobe Illustrator Graphics or photo imaging software Hot technology In demand
Adobe InDesign Desktop publishing software Hot technology In demand
Adobe Photoshop Graphics or photo imaging software Hot technology In demand
Microsoft Excel Spreadsheet software Hot technology In demand
Microsoft Office software Office suite software Hot technology In demand
Microsoft PowerPoint Presentation software Hot technology In demand
Adobe Acrobat Document management software Hot technology
Autodesk Revit Computer aided design CAD software Hot technology
JavaScript Web platform development software Hot technology
Microsoft Outlook Electronic mail software Hot technology
Microsoft Word Word processing software Hot technology
SAS Analytical or scientific software Hot technology
Trimble SketchUp Pro Computer aided design CAD software Hot technology
Autodesk AutoCAD Design Suite Computer aided design CAD software
Autodesk SketchBook Pro Graphics or photo imaging software
C-DESIGN Fashion Computer aided design CAD software
CLO Virtual Fashion Marvelous Designer Computer aided design CAD software
Computer aided design and drafting software CADD Computer aided design CAD software
Corel CorelDraw Graphics Suite Graphics or photo imaging software
Corel Painter Graphics or photo imaging software
Fashion Toolbox Computer aided design CAD software
Financial accounting software Accounting software
Lectra Prima Vision Print Repeat Graphics or photo imaging software
Optitex 3D Suite Computer aided design CAD software
Patternmaking software Computer aided design CAD software
StartingAClothingLine.com Digital Fashion Pro Computer aided design CAD software
User interface design software Program testing software
Web browser software Internet browser software

Work context

How characteristic each condition is of the job, on O*NET's 1–5 context scale (higher = more present in day-to-day work). Each condition links to how it varies across all occupations.

E-Mail 4.7
Time Pressure 4.1
Spend Time Sitting 4.0
Contact With Others 4.0
Face-to-Face Discussions with Individuals and Within Teams 3.9
Indoors, Environmentally Controlled 3.8
Importance of Being Exact or Accurate 3.6
Determine Tasks, Priorities and Goals 3.6
Freedom to Make Decisions 3.6
Work Outcomes and Results of Other Workers 3.5
Work With or Contribute to a Work Group or Team 3.5
Impact of Decisions on Co-workers or Company Results 3.4
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls 3.3
Level of Competition 3.3
Physical Proximity 3.2
Coordinate or Lead Others in Accomplishing Work Activities 3.2
Health and Safety of Other Workers 3.2
Deal With External Customers or the Public in General 3.2
Telephone Conversations 3.1
Spend Time Making Repetitive Motions 3.0
Dealing With Unpleasant, Angry, or Discourteous People 2.9
Importance of Repeating Same Tasks 2.9
Frequency of Decision Making 2.7
Written Letters and Memos 2.7
Pace Determined by Speed of Equipment 2.7
Spend Time Standing 2.6
Exposed to Sounds, Noise Levels that are Distracting or Uncomfortable 2.5
Spend Time Bending or Twisting Your Body 2.5
Conflict Situations 2.4
Degree of Automation 2.0
Public Speaking 2.0
Spend Time Walking or Running 1.9
In an Enclosed Vehicle or Operate Enclosed Equipment 1.9
Exposed to Contaminants 1.9
Consequence of Error 1.9
Indoors, Not Environmentally Controlled 1.8
Spend Time Kneeling, Crouching, Stooping, or Crawling 1.7
Spend Time Keeping or Regaining Balance 1.7
Exposed to Extremely Bright or Inadequate Lighting Conditions 1.7
Exposed to Very Hot or Cold Temperatures 1.6

How to get in

Job zone
Zone 3 — Job Zone Three: Medium Preparation Needed
Education
Most occupations in this zone require training in vocational schools, related on-the-job experience, or an associate's degree.
Typical entry-level education
Bachelor's degree · BLS, the typical path — not a requirement
Related experience
Previous work-related skill, knowledge, or experience is required for these occupations. For example, an electrician must have completed three or four years of apprenticeship or several years of vocational training, and often must have passed a licensing exam, in order to perform the job.
Preparation level
SVP (6.0 to < 7.0) — total schooling plus on-the-job experience.

What to study: Family and Consumer Sciences/Human Sciences , Visual and Performing Arts . Fields of study crosswalked to this occupation (NCES CIP–SOC), not a requirement.

Education of current workers

Share of people in this occupation at each level of education.

Bachelor's Degree 50.7%
Associate's Degree (or other 2-year degree) 44.0%
High School Diploma 3.6%
Some College Courses 1.1%
Less than a High School Diploma 0.6%

Interests & work styles

The interests and personal qualities O*NET associates with people who do this work.

Career interests (Holland / RIASEC)

Artistic 7.0
Realistic 4.3
Enterprising 4.0
Conventional 2.9
Social 2.4

Interest areas

Applied Arts and Design 6.6
Visual Arts 5.8
Marketing/Advertising 3.5
Management/Administration 2.9
Sales 2.7
Public Speaking 2.6
Business Initiatives 2.3

Work styles

Attention to Detail 4.0
Achievement Orientation 3.0
Innovation 2.6
Adaptability 2.2

Wages & employment

U.S. · annual wages (BLS OEWS)

$36k10th$54k25th$81kMedian$108k75th$170k90th
Annual wages by percentile — U.S. (BLS OEWS). The light band spans the 10th–90th percentile; the darker band is the middle half (25th–75th); the line is the median.
26k202426k2034 (proj.)+2.0% · About average
Projected U.S. employment, 2024–2034 (BLS Employment Projections). A labor-market forecast for the occupation, not an AI-impact forecast.
10th percentile $35,970
25th percentile $53,730
Median (50th) $80,690
75th percentile $107,990
90th percentile $169,620
People employed 20,910

Industries that employ this occupation

Where these workers are employed, by number of jobs (national, BLS OEWS). Pay shown is the occupation's national median, not industry-specific.

Industry Workers National median pay
Wholesale Trade · Sector 5,930 $81,030
Retail Trade · Sector 4,540 $40,040
Management of Companies and Enterprises · Sector 4,490 $100,670
Manufacturing · Sector 2,360 $76,080
Professional, Scientific, and Technical Services · Sector 1,410
Information · Sector 1,130 $93,990
Arts, Entertainment, and Recreation · Sector 620 $54,350
Theater Companies and Dinner Theaters · National industry 240 $48,530
Administrative and Support and Waste Management and Remediation Services · Sector 200 $85,550
Temporary Help Services · National industry 200 $85,540
Educational Services · Sector 160 $52,320

Where this work is most concentrated

Industries where this occupation is far more common than in the economy as a whole. The location quotient is how many times more concentrated it is here (a value of 5 means five times its economy-wide share).

Industry Concentration Workers
Theater Companies and Dinner Theaters · National industry 24.45× 240
Management of Companies and Enterprises · Sector 11.79× 4,490
Wholesale Trade · Sector 7.24× 5,930
Information · Sector 2.87× 1,130
Retail Trade · Sector 2.15× 4,540
Arts, Entertainment, and Recreation · Sector 1.73× 620
Manufacturing · Sector 1.36× 2,360
Professional, Scientific, and Technical Services · Sector 0.97× 1,410

Part of the Arts, Entertainment, & Design career cluster.

Exposure quadrant: AI task-overlap percentile vs Median pay Fashion Designers sits at the 70th percentile of AI task-overlap and the 71st percentile of median pay, placed here against 12 adjacent occupations on the same two axes. Lower overlap · higher pay Higher overlap · higher pay Higher overlap · lower pay Lower overlap · lower pay Fashion Designers Sewers, Hand Tailors, Dressmakers, and Custom Sewers Costume Attendants Jewelers and Precious Stone and Metal Workers Merchandise Displayers and Window Trimmers Fabric and Apparel Patternmakers Fine Artists, Including Painters, Sculptors, and Illustrators Art Directors Interior Designers AI task-overlap percentile → ↑ Median pay
AI task-overlap percentile (horizontal) vs. median-pay percentile (vertical), across all scored occupations. This occupation is highlighted; related occupations are plotted alongside it. Overlap measures shared tasks with AI, not automation.

Side-by-side comparisons place two occupations’ pay, preparation, skills, and AI exposure on the same page — same data, same scale, no forecast.

What you can do with this

Options the data surfaces for Fashion Designers — not advice or a forecast. Each is a real cross-link you can follow into the evidence.

Skills that travel

Capabilities this work builds that are used across many other occupations.

Paths in

How people typically prepare for this work.

Zoom out

On the global GenAI exposure gradient this work sits around the 65th percentile of 427 international occupations.

Write a report on thisheadline · factoids · citation

Fashion Designers show 70th-percentile AI task overlap — and about 2,300 annual U.S. openings

  • Fashion Designers rank in the 70th percentile (High band) for AI task overlap across U.S. occupations — a measure of how much of the work today's AI can attempt, not how much is automated.Eloundou et al. (GPTs are GPTs) + Felten AIOE
  • The occupation is projected to see about 2,300 U.S. job openings per year (2024–34), counting growth and replacement — a labor-demand projection made independently of AI.BLS Employment Projections 2024–34
  • BLS projects employment to be about average (+2%) from 2024 to 2034.BLS Employment Projections 2024–34
  • Median annual pay is $80,690, across about 20,910 U.S. workers.BLS OEWS (May 2024)
  • Of the AI use actually observed for this work, 45% looks like augmentation (drafting, iterating, checking) rather than hands-off automation — from a Claude.ai usage sample, not a census.2026-01-15-v4-plus-2025-03-27-v2
Copy the whole kit
Fashion Designers show 70th-percentile AI task overlap — and about 2,300 annual U.S. openings

• Fashion Designers rank in the 70th percentile (High band) for AI task overlap across U.S. occupations — a measure of how much of the work today's AI can attempt, not how much is automated. (Eloundou et al. (GPTs are GPTs) + Felten AIOE)
• The occupation is projected to see about 2,300 U.S. job openings per year (2024–34), counting growth and replacement — a labor-demand projection made independently of AI. (BLS Employment Projections 2024–34)
• BLS projects employment to be about average (+2%) from 2024 to 2034. (BLS Employment Projections 2024–34)
• Median annual pay is $80,690, across about 20,910 U.S. workers. (BLS OEWS (May 2024))
• Of the AI use actually observed for this work, 45% looks like augmentation (drafting, iterating, checking) rather than hands-off automation — from a Claude.ai usage sample, not a census. (2026-01-15-v4-plus-2025-03-27-v2)

Source: Singulariki — "Fashion Designers". https://singulariki.com/roles/role-27-1022-00
Note: AI task overlap measures what today's AI can attempt, not automation, job loss, or a forecast.

AssetsShare imageMethodology & sourcesPress & newsroomThe newsroom

Every line is built only from figures this page already shows and cites. AI task overlap means what today's AI can attempt — not automation, job loss, or a forecast.

Sources for this page

Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.

Data compiled June 2, 2026. Figures are estimates, not advice.

Cite this page
Plain

Singulariki. "Fashion Designers." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026. https://singulariki.com/roles/role-27-1022-00

APA

Singulariki. (2026). Fashion Designers. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/roles/role-27-1022-00

BibTeX
@misc{singulariki-role-27-1022-00,
  title  = {Fashion Designers},
  author = {{Singulariki}},
  year   = {2026},
  note   = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026},
  url    = {https://singulariki.com/roles/role-27-1022-00}
}

Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.

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