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Film and Video Editors vs Special Effects Artists and Animators

Side-by-side · O*NET · BLS · AI-exposure research · Anthropic Economic Index

A factual, source-backed comparison of Film and Video Editors and Special Effects Artists and Animators on the dimensions both occupations carry. Every figure is a position within an independent published dataset — not a verdict on which job is better, safer, or more “future-proof.”

Film and Video Editors Special Effects Artists and Animators
Median pay · BLS OEWS
$70,980
$99,800
Employment · BLS OEWS
28,860
21,280
AI exposure (percentile) · task overlap, not automation
36th pct
43rd pct

At a glance

Dimension Film and Video Editors Special Effects Artists and Animators
Median pay $70,980 $99,800
Employment 28,860 21,280
Employment outlook (2024–34) · BLS projection About average (+4.0%) About average (+1.6%)
Annual openings · BLS projection 3,600 5,000
Typical education · O*NET Most of these occupations require a four-year bachelor's degree, but some do not. Most of these occupations require a four-year bachelor's degree, but some do not.
AI exposure · published exposure studies Moderate · 36th pct Moderate · 43rd pct
Global GenAI gradient · ILO ISCO-08 · via crosswalk 68th pct · 37% of tasks 88th pct · 49% of tasks
Observed AI use · Anthropic Economic Index Augmentation-leaning (51.9%) Augmentation-leaning (52.1%)
Mostly remote-capable · Dingel–Neiman Yes Yes

Pay and employment are BLS OEWS estimates; outlook and openings are BLS 2024–2034 projections; AI exposure and observed-use figures come from separate research and reflect exposure and usage, not predictions that either job will disappear. Compare like with like.

Skills

Shared: Communications and Media, English Language, Computers and Electronics, Telecommunications, Fine Arts, Oral Comprehension, Near Vision, Active Listening, Oral Expression, Information Ordering, Production and Processing, Written Comprehension, Fluency of Ideas, Visualization, Critical Thinking, Originality, Speech Clarity, Customer and Personal Service, Reading Comprehension, Written Expression, Deductive Reasoning, Category Flexibility, Selective Attention, Speech Recognition, Engineering and Technology, Administration and Management, Speaking, Active Learning, Complex Problem Solving, Problem Sensitivity, Design, Sales and Marketing, Writing, Judgment and Decision Making, Time Management, Inductive Reasoning, Visual Color Discrimination.

Specific to Film and Video Editors

  • Administrative
  • Flexibility of Closure
  • Perceptual Speed

Specific to Special Effects Artists and Animators

  • Geography
  • Monitoring
  • Learning Strategies

Knowledge, skills & abilities O*NET rates as important for each occupation. “Shared” are common to both; the columns list what is distinctive to each (top by the order O*NET surfaces).

Tools & technology

Shared: Graphics or photo imaging software , Desktop publishing software , Video creation and editing software , Web platform development software , Enterprise application integration software , Spreadsheet software , Office suite software , Presentation software , Word processing software , Computer aided design CAD software , Web page creation and editing software .

Full profiles

This page is a summary. See the complete source-backed profile for Film and Video Editors or Special Effects Artists and Animators — tasks, the full skill graph, tools, work context, preparation, wages by percentile, industries, AI exposure and the AI work map.

More comparisons

Related occupations you can place side by side on the same sourced scale.

Sources for this page

Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.

Data compiled June 2, 2026. Figures are estimates, not advice.

Cite this page
Plain

Singulariki. "Film and Video Editors vs Special Effects Artists and Animators." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026. https://singulariki.com/compare/film-and-video-editors-vs-special-effects-artists-and-animators

APA

Singulariki. (2026). Film and Video Editors vs Special Effects Artists and Animators. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/compare/film-and-video-editors-vs-special-effects-artists-and-animators

BibTeX
@misc{singulariki-film-and-video-editors-vs-special-effects-artists-and-animators,
  title  = {Film and Video Editors vs Special Effects Artists and Animators},
  author = {{Singulariki}},
  year   = {2026},
  note   = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026},
  url    = {https://singulariki.com/compare/film-and-video-editors-vs-special-effects-artists-and-animators}
}

Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.