Multi-media educational software
Technology category · O*NET
Multi-media educational software is a technology category in the O*NET database. Across U.S. occupations, 32 report using software or tools in this category. The named products below are the specific examples O*NET records for those jobs. The occupations that use it sit, on average, at the 74th percentile of AI task-exposure ( high) — how much that work overlaps with what AI can do, not a sign the tool is being replaced. See where every tool category sits.
A Hot tag marks technologies O*NET sees frequently in employer job postings; In demand marks tools an occupation specifically requires.
Example software & tools
Ranked by how many occupations list each product. Each number is an occupation count — a job is counted once per product — so the product rows overlap and do not sum to the category total.
| Software / tool | Occupations | Tags |
|---|---|---|
| Nearpod | 20 | |
| Seesaw | 14 | |
| Kahoot! | 9 | |
| Edpuzzle | 7 | |
| Interactive learning software | 1 | |
| Turning Technologies TurningPoint | 1 |
Occupations that use Multi-media educational software
- Adult Basic Education, Adult Secondary Education, and English as a Second Language Instructors
- Career/Technical Education Teachers, Secondary School
- Childcare Workers
- Coaches and Scouts
- Computer User Support Specialists
- Customer Service Representatives
- Database Administrators
- Database Architects
- Education Administrators, Kindergarten through Secondary
- Elementary School Teachers, Except Special Education
- Farm and Home Management Educators
- First-Line Supervisors of Office and Administrative Support Workers
- Health Education Specialists
- Health Specialties Teachers, Postsecondary
- Human Resources Managers
- Instructional Coordinators
- Kindergarten Teachers, Except Special Education
- Marketing Managers
- Middle School Teachers, Except Special and Career/Technical Education
- Nursing Instructors and Teachers, Postsecondary
- Preschool Teachers, Except Special Education
- Project Management Specialists
- Public Relations Specialists
- Secondary School Teachers, Except Special and Career/Technical Education
- Self-Enrichment Teachers
- Special Education Teachers, Middle School
- Substitute Teachers, Short-Term
- Teaching Assistants, Preschool, Elementary, Middle, and Secondary School, Except Special Education
- Teaching Assistants, Special Education
- Training and Development Specialists
- Tutors
- Web and Digital Interface Designers
How AI is used by roles that use Multi-media educational software
A software category is not itself "being automated" — but we can look at the roles that report using Multi-media educational software and ask how those people actually use AI. This rolls the Anthropic Economic Index per-role signal up across those roles, weighted by how much observed AI activity each one has. 68.8% of the 32 roles that use this category carry observed AI-usage data (22 roles).
Across those roles, 61.4% of AI conversations are people working with AI and 34.3% hand a task to AI , with an average autonomy of 3.85 / 5.
| Collaboration pattern | Share | What it means |
|---|---|---|
| directive | 33.4% | AI does it; you give the instruction |
| task iteration | 32.5% | you and AI go back and forth |
| learning | 22.2% | you ask AI to explain or teach |
| validation | 6.7% | you do it; AI checks your work |
| feedback loop | 1.0% | AI does it, then adjusts from your feedback |
Roles behind this signal
The roles using this category that have the most AEI data. "Works with AI" is the role's share of conversations that augment rather than automate.
| Occupation | Works with AI | Autonomy |
|---|---|---|
| Instructional Coordinators | 53.1% | 4.0/5 |
| Health Specialties Teachers, Postsecondary | 66.2% | 3.5/5 |
| Nursing Instructors and Teachers, Postsecondary | 65.8% | 3.8/5 |
| Adult Basic and Secondary Education and Literacy Teachers and Instructors | 70.9% | 4.0/5 |
| Secondary School Teachers, Except Special and Career/Technical Education | 62.3% | 4.0/5 |
| Middle School Teachers, Except Special and Career/Technical Education | 62.8% | 4.0/5 |
| Self-Enrichment Education Teachers | 68.3% | 4.0/5 |
| Career/Technical Education Teachers, Secondary School | 58.3% | 4.0/5 |
| Public Relations Specialists | 65.8% | 4.0/5 |
| Elementary School Teachers, Except Special Education | 49.7% | 4.0/5 |
| First-Line Supervisors of Office and Administrative Support Workers | 62.6% | 3.0/5 |
| Education Administrators, Elementary and Secondary School | 56.5% | 4.0/5 |
Source: Anthropic Economic Index (2026-01-15-v4-plus-2025-03-27-v2) over a sample of Claude.ai Free and Pro conversations — not all AI tools and not the whole workforce. Roles list software categories in O*NET; this does not mean AI is used inside Multi-media educational software, only that people in those roles use AI. Some conversations are left unclassified, so shares need not sum to 100.
Industries that concentrate this
Where Multi-media educational software matters most across the economy. Employment reach is the share of an industry's workers in occupations that significantly use Multi-media educational software (O*NET importance ≥ 3 of 5, or report using the tool category). Concentration compares that reach to the national average industry, so a value above 1× means the requirement is more pervasive here than across the economy as a whole.
Nationally, about 9.5% of workers are in occupations that significantly use Multi-media educational software (measured across 65 industries).
Sectors with the most such workers
| Sector | Workers | Employment reach |
|---|---|---|
| Educational Services | 5,668,540 | 41.6% |
| Health Care and Social Assistance | 1,336,130 | 5.8% |
| Professional, Scientific, and Technical Services | 1,155,510 | 10.7% |
| Finance and Insurance | 878,970 | 14.1% |
| Administrative and Support and Waste Management and Remediation Services | 793,630 | 8.8% |
| Retail Trade | 663,140 | 4.3% |
| Wholesale Trade | 416,680 | 6.9% |
| Management of Companies and Enterprises | 411,660 | 14.7% |
| Manufacturing | 407,150 | 3.2% |
| Information | 389,010 | 13.4% |
| Construction | 334,640 | 4.1% |
| Other Services (except Public Administration) | 299,420 | 6.8% |
Industries where it is most concentrated
| Industry | Level | Concentration | Employment reach |
|---|---|---|---|
| Educational Services | Sector | 4.38× | 41.6% |
| Direct Health and Medical Insurance Carriers | National industry | 2.56× | 24.3% |
| Insurance Agencies and Brokerages | National industry | 1.79× | 17.0% |
| Fitness and Recreational Sports Centers | National industry | 1.75× | 16.6% |
| Management of Companies and Enterprises | Sector | 1.55× | 14.7% |
| Finance and Insurance | Sector | 1.48× | 14.1% |
| Information | Sector | 1.41× | 13.4% |
| Professional, Scientific, and Technical Services | Sector | 1.13× | 10.7% |
| Utilities | Sector | 1.04× | 9.9% |
| Research and Development in the Social Sciences and Humanities | National industry | 1.04× | 9.9% |
| Arts, Entertainment, and Recreation | Sector | 1.01× | 9.6% |
| Theater Companies and Dinner Theaters | National industry | 0.97× | 9.2% |
Reach is a measure of how widespread a requirement is across an industry's workforce, not how intensively any individual uses it. Sector worker counts come from BLS OEWS employment; the significance threshold and tool use come from O*NET. Industries shown by concentration are filtered to a real worker base so a tiny specialty cannot top the list on rounding.
Sources for this page
Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.
- O*NET 30.3 U.S. Department of Labor / National Center for O*NET Development
- BLS Occupational Employment and Wage Statistics (OEWS) May 2024 U.S. Bureau of Labor Statistics
- Census NAICS 2022 U.S. Census Bureau
- Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27) Anthropic
- “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130 OpenAI / academic
- AI Occupational Exposure (AIOE) Felten, Raj & Seamans academic
Data compiled June 3, 2026. Figures are estimates, not advice.
Cite this page
Singulariki. "Multi-media educational software." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; Census NAICS 2022; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans. Accessed June 7, 2026. https://singulariki.com/tools/multi-media-educational-software
Singulariki. (2026). Multi-media educational software. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/tools/multi-media-educational-software
@misc{singulariki-multi-media-educational-software,
title = {Multi-media educational software},
author = {{Singulariki}},
year = {2026},
note = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; Census NAICS 2022; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans. Accessed June 7, 2026},
url = {https://singulariki.com/tools/multi-media-educational-software}
} Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.