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Arts, Entertainment, and Recreation

Sector · NAICS 71

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Arts, Entertainment, and Recreation is a U.S. industry in the NAICS classification. The Bureau of Labor Statistics estimates about 2,642,240 workers across 378 detailed occupations in it. A typical worker earns around $43,730 a year (Singulariki estimate, see below).

The Sector as a Whole The Arts, Entertainment, and Recreation sector includes a wide range of establishments that operate facilities or provide services to meet varied cultural, entertainment, and recreational interests of their patrons. This sector comprises (1) establishments that are involved in producing, promoting, or participating in live performances, events, or exhibits intended for public viewing; (2) establishments that preserve and exhibit objects and sites of historical, cultural, or educational interest; and (3) establishments that operate facilities or provide services that enable patrons to participate in recreational activities or pursue amusement, hobby, and leisure-time interests. Some establishments that provide cultural, entertainment, or recreational facilities and services are classified in other sectors. Excluded from this sector are: (1) establishments that provide both accommodations and recreational facilities, such as hunting and fishing camps and resort and casino hotels, are classified in Subsector 721, Accommodation; (2) restaurants and night clubs that provide live entertainment in addition to the sale of food and beverages are classified in Subsector 722, Food Services and Drinking Places; (3) motion picture theaters, libraries and archives, and publishers of newspapers, magazines, books, periodicals, and computer software are classified in Sector 51, Information; and (4) establishments using transportation equipment to provide recreational and entertainment services, such as those operating sightseeing buses, dinner cruises, or helicopter rides, are classified in Subsector 487, Scenic and Sightseeing Transportation.

Employment is national May 2024 OEWS. "Typical pay" is Singulariki's own figure — the employment-weighted average of each occupation's national median wage — a rough center of the industry, not an official BLS number.

How exposed this industry is to AI

Weighting every occupation in this industry by its employment and its unified AI-exposure index (the OpenAI "GPTs are GPTs" human-rated task overlap folded with the Felten/Raj/Seamans AIOE index), this industry sits in the Moderate band — 44th percentile across all industries.

Exposure measures how much of the work overlaps with what today's AI can do, not a prediction of automation; high-exposure industries are where AI is most likely to reshape tasks. Employment-weighted across 330 occupations that carry an exposure score. Compare every industry on the AI exposure hub.

How AI is actually used in this industry

Among measured Claude.ai (Free and Pro) conversations mapped to O*NET task statements (Anthropic Economic Index, 2026-01-15), these patterns are most associated with the occupations in this industry, weighted by its employment mix. They are shares of observed AI conversations — not of worker time, revenue, or what could be automated — and reflect one AI assistant's consumer sample, not all AI.

Signal coverage 75.0% of employment · 212/360 occupations have AEI task data
Augmentation vs. automation 48.3% working with AI · 32.6% handed to AI
Most common pattern Directive · AI does it; you give the instruction
Typical AI autonomy 3.5 / 5 · higher = AI acts more independently

Tasks driving the signal

The task families that account for the most AI activity across this industry's occupations (employment × observed usage), each attributed to the occupation it comes from.

Task Occupation How Share of signal
Troubleshoot problems involving office equipment, such as computer hardware and software. Office Clerks, General Feedback loop 14.8%
Answer customers' questions, and provide information on procedures or policies. Cashiers Directive 10.3%
Write original or adapted material for dramas, comedies, puppet shows, narration, or other performances. Actors Directive 4.8%
Conduct classes, workshops, and demonstrations, and provide individual instruction to teach topics and skills such as cooking, dancing, writing, physical fitness, photography, personal finance, and flying. Self-Enrichment Teachers Learning 4.1%
Develop factors such as themes, plots, characterizations, psychological analyses, historical environments, action, and dialogue, to create material. Writers and Authors Directive 2.4%
Use computers for various applications, such as database management or word processing. Secretaries and Administrative Assistants, Except Legal, Medical, and Executive Directive 2.3%
Recommend, select, and help locate or obtain merchandise based on customer needs and desires. Retail Salespersons Iteration 2.2%
Conduct searches to find needed information, using such sources as the Internet. Secretaries and Administrative Assistants, Except Legal, Medical, and Executive Directive 2.1%
Greet customers and ascertain what each customer wants or needs. Retail Salespersons none 2.1%
Develop or maintain internal or external company Web sites. Secretaries and Administrative Assistants, Except Legal, Medical, and Executive Directive 1.6%
Provide information about facilities, entertainment options, and rules and regulations. Amusement and Recreation Attendants Directive 1.4%
Assist customers by providing information and resolving their complaints. Cashiers Iteration 1.4%

Occupations behind the signal

The occupations whose AI-touched tasks contribute most to this industry's signal, by employment here.

Occupation Workers Share How they use AI
Amusement and Recreation Attendants 276,690 10.5% Directive
Exercise Trainers and Group Fitness Instructors 206,110 7.8% Learning
Landscaping and Groundskeeping Workers 101,840 3.9% Learning
Waiters and Waitresses 96,680 3.7% Directive
General and Operations Managers 87,950 3.3% Iteration
Coaches and Scouts 63,720 2.4% Learning
Receptionists and Information Clerks 61,270 2.3% Directive
Customer Service Representatives 60,990 2.3% Directive
Bartenders 55,000 2.1% Directive
Maintenance and Repair Workers, General 53,460 2.0% Learning
Retail Salespersons 52,100 2.0% none
Cashiers 51,320 1.9% Directive

This rollup is only as complete as the occupation-task matches available for the industry; the coverage figure above is shown so sparse industries do not look falsely precise. AI exposure is not the same as replacement.

Skill & tool metabolism

What this industry's work actually runs on. Each figure is the share of the industry's workers in occupations that significantly rely on a skill, knowledge area, or ability (O*NET importance ≥ 3 of 5), or that use a tool category — its employment reach. This is a measure of how widespread a requirement is across the workforce, not how intensively any one worker uses it. Shares are independent and need not add to 100%.

Based on 93.8% of this industry's employment that maps to a detailed occupation with an O*NET skill profile.

Skills

Skill Employment reach Workers
Active Listening 86.5% 2,285,680
Speaking 84.6% 2,235,010
Social Perceptiveness 74.8% 1,977,090
Service Orientation 70.5% 1,862,910
Coordination 62.0% 1,637,500
Monitoring 60.9% 1,610,310
Critical Thinking 59.9% 1,583,570
Reading Comprehension 57.9% 1,529,170
Time Management 50.0% 1,321,780
Judgment and Decision Making 44.6% 1,178,770
Active Learning 42.0% 1,110,130
Writing 37.3% 985,180

Knowledge areas

Knowledge area Employment reach Workers
English Language 90.0% 2,376,750
Customer and Personal Service 84.3% 2,228,110
Administration and Management 35.9% 948,850
Administrative 31.8% 840,580
Education and Training 31.8% 839,600
Public Safety and Security 31.6% 835,850
Computers and Electronics 25.7% 678,110
Mathematics 24.1% 637,740
Sales and Marketing 20.5% 541,050
Psychology 19.6% 519,030
Personnel and Human Resources 14.5% 384,200
Communications and Media 13.2% 349,220

Abilities

Abilitie Employment reach Workers
Near Vision 93.5% 2,471,590
Oral Comprehension 89.2% 2,357,670
Oral Expression 88.6% 2,340,030
Problem Sensitivity 84.4% 2,229,590
Speech Recognition 84.2% 2,224,800
Speech Clarity 83.7% 2,211,030
Information Ordering 68.1% 1,798,540
Deductive Reasoning 59.3% 1,568,010
Written Comprehension 59.1% 1,560,570
Inductive Reasoning 53.9% 1,423,260
Selective Attention 48.1% 1,269,680
Written Expression 43.3% 1,143,950

Tool categories

Tool category Employment reach Workers
Spreadsheet software 89.7% 2,370,770
Office suite software 86.0% 2,272,040
Word processing software 83.9% 2,217,020
Electronic mail software 83.7% 2,212,070
Data base user interface and query software 70.1% 1,852,260
Internet browser software 62.5% 1,650,310
Web page creation and editing software 57.3% 1,515,040
Presentation software 55.8% 1,475,410
Operating system software 53.3% 1,407,010
Desktop publishing software 50.6% 1,337,770
Project management software 38.4% 1,013,550
Instant messaging software 37.9% 1,001,540
Enterprise resource planning ERP software 36.9% 975,060
Accounting software 32.8% 867,360
Calendar and scheduling software 31.3% 825,950

Reach = share of industry employment in occupations where the requirement is significant; it is not a per-worker usage or proficiency measure. Skill, knowledge, and ability importance is from O*NET; tool use is reported presence of a technology category.

Largest occupations

Exposure quadrant: AI task-overlap percentile vs Median pay AI task-overlap (horizontal) versus median pay (vertical), each as a percentile across all scored occupations, for 37 occupations in Arts, Entertainment, and Recreation. Overlap measures shared tasks with AI, not automation. Lower overlap · higher pay Higher overlap · higher pay Higher overlap · lower pay Lower overlap · lower pay Dishwashers Landscaping and Groundskeeping Workers Exercise Trainers and Group Fitness Instructors Lifeguards, Ski Patrol, and Other Recreational Protective Service Workers Maintenance and Repair Workers, General Security Guards Waiters and Waitresses First-Line Supervisors of Food Preparation and Serving Workers Coaches and Scouts Meeting, Convention, and Event Planners General and Operations Managers Entertainment and Recreation Managers, Except Gambling Producers and Directors First-Line Supervisors of Office and Administrative Support Workers Bookkeeping, Accounting, and Auditing Clerks AI task-overlap percentile → ↑ Median pay
The largest occupations in this industry with both an AI task-overlap score and a wage, plotted by task-overlap percentile (horizontal) and median-pay percentile (vertical). Overlap measures shared tasks with AI, not automation.

The occupations that employ the most people in this industry, with their share of the industry's workforce and national median pay for the occupation (not industry-specific pay).

Occupation Workers Share National median pay
Amusement and Recreation Attendants 276,690 10.5% $29,910
Exercise Trainers and Group Fitness Instructors 206,110 7.8% $47,050
Landscaping and Groundskeeping Workers 101,840 3.9% $35,570
Waiters and Waitresses 96,680 3.7% $34,350
General and Operations Managers 87,950 3.3% $77,190
Coaches and Scouts 63,720 2.4% $46,550
Receptionists and Information Clerks 61,270 2.3% $31,150
Customer Service Representatives 60,990 2.3% $32,860
Bartenders 55,000 2.1% $31,950
Maintenance and Repair Workers, General 53,460 2.0% $40,330
Janitors and Cleaners, Except Maids and Housekeeping Cleaners 53,350 2.0% $34,470
Retail Salespersons 52,100 2.0% $32,590
Security Guards 51,430 1.9% $38,020
Cashiers 51,320 1.9% $32,000
Cooks, Restaurant 49,840 1.9% $39,320
Lifeguards, Ski Patrol, and Other Recreational Protective Service Workers 48,790 1.8% $31,840
Fast Food and Counter Workers 44,670 1.7% $31,740
Self-Enrichment Teachers 44,390 1.7% $43,140
Ushers, Lobby Attendants, and Ticket Takers 40,430 1.5% $32,410
First-Line Supervisors of Entertainment and Recreation Workers, Except Gambling Services 38,600 1.5% $44,250
Gambling Dealers 35,370 1.3% $35,240
Office Clerks, General 33,990 1.3% $38,690
Recreation Workers 33,470 1.3% $31,560
Sales Representatives of Services, Except Advertising, Insurance, Financial Services, and Travel 32,750 1.2% $36,700
Laborers and Freight, Stock, and Material Movers, Hand 32,340 1.2% $44,310
Childcare Workers 29,790 1.1% $27,920
Tour and Travel Guides 25,670 1.0% $35,410
Musicians and Singers 24,770 0.9%
Secretaries and Administrative Assistants, Except Legal, Medical, and Executive 23,700 0.9% $44,420
Bookkeeping, Accounting, and Auditing Clerks 21,340 0.8% $46,570
First-Line Supervisors of Food Preparation and Serving Workers 20,570 0.8% $48,530
Producers and Directors 19,690 0.7% $74,090
Animal Caretakers 19,510 0.7% $35,700
Dining Room and Cafeteria Attendants and Bartender Helpers 19,490 0.7% $33,150
First-Line Supervisors of Office and Administrative Support Workers 18,460 0.7% $51,250
Entertainment and Recreation Managers, Except Gambling 18,300 0.7% $75,630
Meeting, Convention, and Event Planners 18,220 0.7% $49,780
Market Research Analysts and Marketing Specialists 17,570 0.7% $57,920
Actors 16,460 0.6%
Dishwashers 15,350 0.6% $34,020

Showing the top 40 of 378 occupations by employment.

Most distinctive occupations

The occupations most unusually concentrated in this industry compared with the economy as a whole. The location quotient is how many times more common an occupation is here versus its economy-wide share (a value of 5 means five times as concentrated).

For a sector this broad, the location quotient has a ceiling set by the sector's own share of national employment, so the top values tend to cluster near that limit.

Occupation Concentration Workers
Athletes and Sports Competitors 56.24× 13,850
Agents and Business Managers of Artists, Performers, and Athletes 52.49× 12,790
Amusement and Recreation Attendants 43.45× 276,690
Gambling and Sports Book Writers and Runners 41.16× 5,360
Exercise Trainers and Group Fitness Instructors 39.61× 206,110
Musicians and Singers 37.69× 24,770
Dancers 34.33× 5,330
Entertainers and Performers, Sports and Related Workers, All Other 33.95× 8,750
Curators 33.5× 7,050
Costume Attendants 33.31× 3,590
Gambling Cage Workers 32.92× 7,610
Gambling Change Persons and Booth Cashiers 32.78× 12,320
Museum Technicians and Conservators 31.61× 7,080
Tour and Travel Guides 30.56× 25,670
Gambling Managers 29.81× 2,360
Disc Jockeys, Except Radio 29.21× 4,090
Entertainment and Recreation Managers, Except Gambling 29.1× 18,300
Gambling Surveillance Officers and Gambling Investigators 28.3× 4,850
Gambling Service Workers, All Other 26.4× 6,750
Entertainment Attendants and Related Workers, All Other 25.99× 3,590

Sub-industries

More detailed industries within Arts, Entertainment, and Recreation.

Write a report on thisheadline · factoids · citation

The Arts, Entertainment, and Recreation workforce sits at the 44th percentile of AI task overlap — 2,642,240 U.S. workers

  • Weighting every occupation by its real share of Arts, Entertainment, and Recreation employment, the industry's workforce ranks in the 44th percentile (Moderate band) for AI task overlap — overlap with what AI can attempt, not a measure of jobs at risk.Eloundou et al. + Felten AIOE, weighted by BLS OEWS
  • The industry employs about 2,642,240 U.S. workers across 378 occupations.BLS OEWS (May 2024)
  • Employment-weighted typical annual pay is about $43,730.BLS OEWS (May 2024)
  • Of AI use observed across this industry's occupations, 48% looks like augmentation rather than automation — from a Claude.ai sample, not a census.Anthropic Economic Index
Copy the whole kit
The Arts, Entertainment, and Recreation workforce sits at the 44th percentile of AI task overlap — 2,642,240 U.S. workers

• Weighting every occupation by its real share of Arts, Entertainment, and Recreation employment, the industry's workforce ranks in the 44th percentile (Moderate band) for AI task overlap — overlap with what AI can attempt, not a measure of jobs at risk. (Eloundou et al. + Felten AIOE, weighted by BLS OEWS)
• The industry employs about 2,642,240 U.S. workers across 378 occupations. (BLS OEWS (May 2024))
• Employment-weighted typical annual pay is about $43,730. (BLS OEWS (May 2024))
• Of AI use observed across this industry's occupations, 48% looks like augmentation rather than automation — from a Claude.ai sample, not a census. (Anthropic Economic Index)

Source: Singulariki — "Arts, Entertainment, and Recreation". https://singulariki.com/industries/71
Note: AI task overlap measures what today's AI can attempt, not automation, job loss, or a forecast.

AssetsShare imageMethodology & sourcesPress & newsroomThe newsroom

Every line is built only from figures this page already shows and cites. AI task overlap means what today's AI can attempt — not automation, job loss, or a forecast.

Sources for this page

Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.

Data compiled June 3, 2026. Figures are estimates, not advice.

Cite this page
Plain

Singulariki. "Arts, Entertainment, and Recreation." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; Census NAICS 2022; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans. Accessed June 7, 2026. https://singulariki.com/industries/71

APA

Singulariki. (2026). Arts, Entertainment, and Recreation. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/industries/71

BibTeX
@misc{singulariki-71,
  title  = {Arts, Entertainment, and Recreation},
  author = {{Singulariki}},
  year   = {2026},
  note   = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; Census NAICS 2022; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans. Accessed June 7, 2026},
  url    = {https://singulariki.com/industries/71}
}

Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.