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Sound Engineering Technicians

Occupation · SOC 27-4014.00

Assemble and operate equipment to record, synchronize, mix, edit, or reproduce sound, including music, voices, or sound effects, for theater, video, film, television, podcasts, sporting events, and other productions.

Also called: Audio Engineer · Mixing Engineer · Recording Engineer · Sound Engineer · Audio Operator · Mastering Engineer · Mixing Technician (Mixing Tech) · Music Producer · Sound Editor · Sound Technician (Sound Tech) · Acoustical Consultant · Acoustical Engineer

Job family: Arts, Design, Entertainment, Sports, and Media Occupations

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Download .md

A source-stamped Markdown brief of this occupation — paste it into an agent, or fetch /roles/role-27-4014-00/context.md directly.

AI work map

A fast read on where AI already shows up in this occupation, where it stays a copilot, where humans remain in the loop, and what the labor market is doing. Built from observed Claude.ai conversations mapped to O*NET tasks and from published research — measures of usage and exposure, not advice or predictions that the job is going away.

Often handed to AI

Task areas most often handled directively in observed AI conversations — candidates to delegate with light review.

  • Convert video and audio recordings into digital formats for editing or archiving. · 0.3%
See how AI is used here →

Use as a copilot

Task areas where people work with AI — iterating, learning, or checking — staying in the loop rather than handing the task off.

  • Confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film. · 1.0%
See collaboration patterns →

Keep a human in the loop

Task areas where a human was still judged necessary in a large share of observed conversations — not a safety ruling, an observed-need signal.

  • Confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film. · 97.9% need a human
  • Convert video and audio recordings into digital formats for editing or archiving. · 93.8% need a human
  • Create musical instrument digital interface programs for music projects, commercials, or film postproduction. · 83.3% need a human
See the boundary tasks →

46th-percentile task overlap — yet about 1,200 openings a year (-1.7% projected, BLS), and observed AI use leans 3742% copilot, not hand-off (AEI) . What exposure means →

AI & job outlook

What today's research says about this occupation's exposure to AI, how AI is actually being used in it, and where employment is headed. These are positions within published studies — measures of exposure and usage, not predictions that this job will disappear.

Exposure to current AI

Each study uses its own scale, so the raw scores are not comparable across rows — the percentile (this job's rank among all U.S. occupations with data) is the comparable figure, and sizes the bars.

Measure Rank vs all occupations Percentile Score
Overall AI exposure (Felten et al.) Moderate 59th 0.5
LLM task exposure, γ (OpenAI / Eloundou) Moderate 62nd 0.8
AI assistant applicability (Microsoft) Low 19th 0.1

OpenAI's exposure study scores tasks three ways: with a language model alone (α 0.1), with simple added tooling (β 0.4), and including AI-powered software (γ 0.8). Higher means more of the job's tasks could be done at least twice as fast — not that they will be automated away.

Most of this job's tasks can be done remotely (Dingel–Neiman), which tends to track with higher digital and AI exposure.

Historical automation estimate (2013)

A pre-LLM (2013) estimate of how automatable this job is by computerization and robotics. Shown for historical context only — it is not part of any current AI ranking.

Frey–Osborne probability 0.1 · 30th percentile among occupations · Low

How AI is actually used in this job

Among measured AI assistant conversations mapped to this occupation (Anthropic Economic Index, 2026-01-15), these task types came up most. These are shares of observed AI conversations — not shares of the job, of worker time, or of what could be automated.

Create musical instrument digital interface programs for music projects, commercials, or film postproduction. 0.3%
Confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film. 0.2%
Convert video and audio recordings into digital formats for editing or archiving. 0.2%

Job outlook

Independent U.S. Bureau of Labor Statistics employment projection for 2024–2034 — a labor-market forecast, not an AI-impact forecast.

Outlook Declining · -1.7% by 2034
Projected annual openings 1,200
Employment 2024 → 2034 16,900 → 16,600

“Annual openings” counts new jobs plus replacements for workers who leave the occupation, so it can be large even when growth is modest.

Where this work sits on the global GenAI gradient

The ILO's 2025 global study scores generative-AI exposure on the international ISCO-08 occupation system, not US SOC. Bridged through the published (and approximate, many-to-many) IBS O*NET-SOC ↔ ISCO-08 crosswalk, this US occupation corresponds to the international occupation below. Exposure here means how much of the work's tasks today's AI can attempt — task overlap, not automation, adoption, or jobs lost.

35% mean task exposure (2025)
65th percentile of 427 placed occupations
−1 pts shift 2023 → 2025
International occupation (ISCO-08) Task exposure (2025) Most tasks fall in
Broadcasting and Audio-visual Technicians · 3521 35% Minimal

Read the whole six-band gradient on the GenAI exposure gradient page. The crosswalk is approximate: a US occupation can map to several international ones, and the ILO scores describe the international occupation, not this exact US role.

Working with AI in this job

How people actually apply AI to this occupation's tasks, from Claude.ai (Free and Pro) conversations in the Anthropic Economic Index, 2026-01-15. This is one AI assistant's consumer sample — not all AI, not the whole workforce. Autonomy and the collaboration mix are model-rated estimates; figures below the sample floor are hidden.

Augmentation vs. automation 37.4% working with AI · 12.9% handed to AI
Most common way people use AI here Learning · you ask AI to explain or teach
Typical AI autonomy 4.0 / 5 · higher = AI acts more independently
Used for work (vs. personal / coursework) 9.2%

What people delegate to AI

The role's most common tasks in AI conversations, each tagged with how people work with the AI on it. “Usage” is the share of observed conversations, not of the job.

Task How Usage
Confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film. Learning 1.0%
Create musical instrument digital interface programs for music projects, commercials, or film postproduction. 0.4%
Convert video and audio recordings into digital formats for editing or archiving. Directive 0.3%

Where a human is still needed

Tasks where the model most often judged that a person remained necessary — a useful read on the current boundary, not a guarantee.

Confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film. 97.9%
Convert video and audio recordings into digital formats for editing or archiving. 93.8%
Create musical instrument digital interface programs for music projects, commercials, or film postproduction. 83.3%

What people most often hand AI here

Example prompts phrased from the tasks people most often delegate to AI in this occupation (Anthropic Economic Index). Each shows the underlying measured task and its share of observed AI use. They are suggested phrasings of real tasks — starting points, not endorsed instructions.

  • Help me confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film.

    From: Confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film. · 1.0% of measured AI use · learning

  • Help me create musical instrument digital interface programs for music projects, commercials, or film postproduction.

    From: Create musical instrument digital interface programs for music projects, commercials, or film postproduction. · 0.4% of measured AI use

  • Help me convert video and audio recordings into digital formats for editing or archiving.

    From: Convert video and audio recordings into digital formats for editing or archiving. · 0.3% of measured AI use · directive

Tasks

All 14 tasks O*NET lists for this occupation, ordered by importance. Each links to its own page with AI-exposure and observed-use detail.

Work activities

Knowledge, skills & abilities

O*NET importance rating, from 1 (not important) to 5 (extremely important).

Knowledge

Computers and Electronics 4.6
Customer and Personal Service 3.9
Fine Arts 3.8
English Language 3.7
Engineering and Technology 3.7
Communications and Media 3.5
Production and Processing 3.3

Abilities

Hearing Sensitivity 4.1
Oral Comprehension 4.0
Oral Expression 4.0
Near Vision 4.0
Auditory Attention 4.0
Fluency of Ideas 3.5
Selective Attention 3.5
Written Comprehension 3.4
Originality 3.4
Deductive Reasoning 3.4
Written Expression 3.3
Category Flexibility 3.3
Speed of Closure 3.3
Flexibility of Closure 3.3
Speech Clarity 3.3
Problem Sensitivity 3.1
Inductive Reasoning 3.1
Information Ordering 3.1

Essential skills

Active Listening 3.8
Speaking 3.6
Critical Thinking 3.5
Reading Comprehension 3.3
Writing 3.1
Active Learning 3.1
Monitoring 3.1

Transferable skills

Complex Problem Solving 3.4
Operations Monitoring 3.3
Operation and Control 3.3
Judgment and Decision Making 3.3
Coordination 3.1
Service Orientation 3.1
Systems Analysis 3.1
Time Management 3.1

Skills in demand

Skills employers ask for in job postings for this occupation (Lightcast), with whether each is a common or specialized skill.

Showing the top 40 of 47.

Tools & technology

Example Category
Adobe Acrobat Document management software Hot technology
Adobe Creative Cloud software Graphics or photo imaging software Hot technology
Adobe InDesign Desktop publishing software Hot technology
Adobe Photoshop Graphics or photo imaging software Hot technology
Apple macOS Operating system software Hot technology
Autodesk AutoCAD Computer aided design CAD software Hot technology
Facebook Web page creation and editing software Hot technology
Git File versioning software Hot technology
Linux Operating system software Hot technology
Microsoft Excel Spreadsheet software Hot technology
Microsoft Office software Office suite software Hot technology
Microsoft PowerPoint Presentation software Hot technology
Microsoft Visio Process mapping and design software Hot technology
Microsoft Windows Operating system software Hot technology
Microsoft Word Word processing software Hot technology
Oracle Java Object or component oriented development software Hot technology
UNIX Operating system software Hot technology
Adobe Audition Music or sound editing software
Adobe Premiere Pro Video creation and editing software
Apple Final Cut Pro Video creation and editing software
Audio editing software Music or sound editing software
Avid Pro Tools Music or sound editing software
Avid Technology audio visual editing software Video creation and editing software
Avid Technology Pro Tools Music or sound editing software
Cisco IOS Operating system software
IBM Middleware Transaction server software
Musical instrument digital interface MIDI software Music or sound editing software
Perforce software Metadata management software
Real time operating system RTOS software Operating system software
Unity Technologies Unity Development environment software
VMware Clustering software
Voice over internet protocol VoIP system software Internet protocol IP multimedia subsystem software

Work context

How characteristic each condition is of the job, on O*NET's 1–5 context scale (higher = more present in day-to-day work). Each condition links to how it varies across all occupations.

E-Mail 4.9
Indoors, Environmentally Controlled 4.7
Importance of Being Exact or Accurate 4.6
Level of Competition 4.5
Face-to-Face Discussions with Individuals and Within Teams 4.4
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls 4.4
Spend Time Sitting 4.3
Telephone Conversations 4.2
Freedom to Make Decisions 4.2
Time Pressure 4.2
Contact With Others 4.1
Work With or Contribute to a Work Group or Team 4.0
Determine Tasks, Priorities and Goals 3.7
Physical Proximity 3.6
Spend Time Making Repetitive Motions 3.6
Impact of Decisions on Co-workers or Company Results 3.6
Coordinate or Lead Others in Accomplishing Work Activities 3.5
Exposed to Sounds, Noise Levels that are Distracting or Uncomfortable 3.4
Work Outcomes and Results of Other Workers 3.4
Frequency of Decision Making 3.3
Importance of Repeating Same Tasks 3.3
Conflict Situations 2.8
Dealing With Unpleasant, Angry, or Discourteous People 2.7
Written Letters and Memos 2.7
Consequence of Error 2.6
Deal With External Customers or the Public in General 2.5
Health and Safety of Other Workers 2.4
Exposed to Extremely Bright or Inadequate Lighting Conditions 2.3
Spend Time Standing 2.2
Indoors, Not Environmentally Controlled 2.1
Outdoors, Under Cover 2.1
Degree of Automation 2.0
Outdoors, Exposed to All Weather Conditions 2.0
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets 1.9
Public Speaking 1.9
Exposed to Cramped Work Space, Awkward Positions 1.8
In an Enclosed Vehicle or Operate Enclosed Equipment 1.7
Exposed to Contaminants 1.7
Spend Time Kneeling, Crouching, Stooping, or Crawling 1.6
Exposed to Very Hot or Cold Temperatures 1.6

How to get in

Job zone
Zone 3 — Job Zone Three: Medium Preparation Needed
Education
Most occupations in this zone require training in vocational schools, related on-the-job experience, or an associate's degree.
Typical entry-level education
Postsecondary nondegree award · BLS, the typical path — not a requirement
Related experience
Previous work-related skill, knowledge, or experience is required for these occupations. For example, an electrician must have completed three or four years of apprenticeship or several years of vocational training, and often must have passed a licensing exam, in order to perform the job.
Preparation level
SVP (6.0 to < 7.0) — total schooling plus on-the-job experience.

What to study: Communications Technologies/Technicians and Support Services , Engineering/Engineering-Related Technologies/Technicians , Visual and Performing Arts . Fields of study crosswalked to this occupation (NCES CIP–SOC), not a requirement.

Education of current workers

Share of people in this occupation at each level of education.

High School Diploma 32.0%
Post-Secondary Certificate 20.0%
Bachelor's Degree 20.0%
Associate's Degree (or other 2-year degree) 12.0%
Some College Courses 8.0%
Post-Master's Certificate 4.0%
First Professional Degree 4.0%

Interests & work styles

The interests and personal qualities O*NET associates with people who do this work.

Interest areas

Media 6.1
Mechanics/Electronics 4.6
Performing Arts 3.9
Applied Arts and Design 3.8
Music 3.7
Engineering 3.5
Information Technology 2.7
Physical/Manual Labor 2.0
Visual Arts 2.0

Career interests (Holland / RIASEC)

Realistic 5.1
Artistic 4.5
Conventional 4.2
Investigative 2.7
Enterprising 2.2

Work styles

Attention to Detail 2.6
Dependability 2.4

Wages & employment

U.S. · annual wages (BLS OEWS)

$37k10th$48k25th$66kMedian$100k75th$135k90th
Annual wages by percentile — U.S. (BLS OEWS). The light band spans the 10th–90th percentile; the darker band is the middle half (25th–75th); the line is the median.
17k202417k2034 (proj.)-1.7% · Declining
Projected U.S. employment, 2024–2034 (BLS Employment Projections). A labor-market forecast for the occupation, not an AI-impact forecast.
10th percentile $36,600
25th percentile $47,680
Median (50th) $66,430
75th percentile $99,950
90th percentile $134,980
People employed 13,050

Industries that employ this occupation

Where these workers are employed, by number of jobs (national, BLS OEWS). Pay shown is the occupation's national median, not industry-specific.

Industry Workers National median pay
Information · Sector 6,750 $77,590
Arts, Entertainment, and Recreation · Sector 2,200 $58,380
Professional, Scientific, and Technical Services · Sector 680 $91,170
Educational Services · Sector 650 $46,770
Theater Companies and Dinner Theaters · National industry 580 $65,410
Administrative and Support and Waste Management and Remediation Services · Sector 540 $97,450
Radio Broadcasting Stations · National industry 410 $61,450
Other Services (except Public Administration) · Sector 370 $34,320
Temporary Help Services · National industry 220 $123,850
Television Broadcasting Stations · National industry 180 $77,580
Real Estate and Rental and Leasing · Sector 180 $56,340
Manufacturing · Sector 130 $86,880

Where this work is most concentrated

Industries where this occupation is far more common than in the economy as a whole. The location quotient is how many times more concentrated it is here (a value of 5 means five times its economy-wide share).

Industry Concentration Workers
Theater Companies and Dinner Theaters · National industry 94.66× 580
Radio Broadcasting Stations · National industry 93.55× 410
Television Broadcasting Stations · National industry 32.76× 180
Information · Sector 27.43× 6,750
Arts, Entertainment, and Recreation · Sector 9.84× 2,200
Other Services (except Public Administration) · Sector 0.99× 370
Temporary Help Services · National industry 0.98× 220
Real Estate and Rental and Leasing · Sector 0.9× 180

Part of the Arts, Entertainment, & Design career cluster.

Exposure quadrant: AI task-overlap percentile vs Median pay Sound Engineering Technicians sits at the 46th percentile of AI task-overlap and the 56th percentile of median pay, placed here against 12 adjacent occupations on the same two axes. Lower overlap · higher pay Higher overlap · higher pay Higher overlap · lower pay Lower overlap · lower pay Sound Engineering Technicians Musical Instrument Repairers and Tuners Audiovisual Equipment Installers and Repairers Robotics Technicians Lighting Technicians Audio and Video Technicians Electrical and Electronic Engineering Technologists and Technicians Media Technical Directors/Managers AI task-overlap percentile → ↑ Median pay
AI task-overlap percentile (horizontal) vs. median-pay percentile (vertical), across all scored occupations. This occupation is highlighted; related occupations are plotted alongside it. Overlap measures shared tasks with AI, not automation.

Side-by-side comparisons place two occupations’ pay, preparation, skills, and AI exposure on the same page — same data, same scale, no forecast.

What you can do with this

Options the data surfaces for Sound Engineering Technicians — not advice or a forecast. Each is a real cross-link you can follow into the evidence.

Write a report on thisheadline · factoids · citation

Sound Engineering Technicians show 46th-percentile AI task overlap — and about 1,200 annual U.S. openings

  • Sound Engineering Technicians rank in the 46th percentile (Moderate band) for AI task overlap across U.S. occupations — a measure of how much of the work today's AI can attempt, not how much is automated.Eloundou et al. (GPTs are GPTs) + Felten AIOE
  • The occupation is projected to see about 1,200 U.S. job openings per year (2024–34), counting growth and replacement — a labor-demand projection made independently of AI.BLS Employment Projections 2024–34
  • BLS projects employment to be declining (-1.7%) from 2024 to 2034.BLS Employment Projections 2024–34
  • Median annual pay is $66,430, across about 13,050 U.S. workers.BLS OEWS (May 2024)
  • Of the AI use actually observed for this work, 37% looks like augmentation (drafting, iterating, checking) rather than hands-off automation — from a Claude.ai usage sample, not a census.2026-01-15-v4-plus-2025-03-27-v2
Copy the whole kit
Sound Engineering Technicians show 46th-percentile AI task overlap — and about 1,200 annual U.S. openings

• Sound Engineering Technicians rank in the 46th percentile (Moderate band) for AI task overlap across U.S. occupations — a measure of how much of the work today's AI can attempt, not how much is automated. (Eloundou et al. (GPTs are GPTs) + Felten AIOE)
• The occupation is projected to see about 1,200 U.S. job openings per year (2024–34), counting growth and replacement — a labor-demand projection made independently of AI. (BLS Employment Projections 2024–34)
• BLS projects employment to be declining (-1.7%) from 2024 to 2034. (BLS Employment Projections 2024–34)
• Median annual pay is $66,430, across about 13,050 U.S. workers. (BLS OEWS (May 2024))
• Of the AI use actually observed for this work, 37% looks like augmentation (drafting, iterating, checking) rather than hands-off automation — from a Claude.ai usage sample, not a census. (2026-01-15-v4-plus-2025-03-27-v2)

Source: Singulariki — "Sound Engineering Technicians". https://singulariki.com/roles/role-27-4014-00
Note: AI task overlap measures what today's AI can attempt, not automation, job loss, or a forecast.

AssetsShare imageMethodology & sourcesPress & newsroomThe newsroom

Every line is built only from figures this page already shows and cites. AI task overlap means what today's AI can attempt — not automation, job loss, or a forecast.

Sources for this page

Every figure above traces to a named public dataset and the exact release below — not hand-written opinion. See the full methodology for what each measure does and does not mean.

Data compiled June 2, 2026. Figures are estimates, not advice.

Cite this page
Plain

Singulariki. "Sound Engineering Technicians." Singulariki: a source-backed encyclopedia of work. Built from O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026. https://singulariki.com/roles/role-27-4014-00

APA

Singulariki. (2026). Sound Engineering Technicians. Singulariki: a source-backed encyclopedia of work. Retrieved June 7, 2026, from https://singulariki.com/roles/role-27-4014-00

BibTeX
@misc{singulariki-role-27-4014-00,
  title  = {Sound Engineering Technicians},
  author = {{Singulariki}},
  year   = {2026},
  note   = {O*NET 30.3; BLS Occupational Employment and Wage Statistics (OEWS) May 2024; BLS Employment Projections 2024–2034; Anthropic Economic Index v4 (2026-01-15) + v2 (2025-03-27); Microsoft “Working with AI” working-with-ai; “GPTs are GPTs” (Eloundou et al.) arXiv 2303.10130; AI Occupational Exposure (AIOE) Felten, Raj & Seamans; ILO / Gmyrek et al. GenAI exposure gradient 2025; IBS O*NET-SOC ↔ ISCO-08 occupation crosswalk 2022; Frey & Osborne (2013) frey-osborne-automation; Dingel & Neiman (2020) dingel-neiman-workathome. Accessed June 7, 2026},
  url    = {https://singulariki.com/roles/role-27-4014-00}
}

Citations name the underlying public dataset releases — they reflect what this page is built from, not just the URL.

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